Logo
Explore Help
Sign In
Inna/CypherCore
1
0
Fork 0
You've already forked CypherCore
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
1f58dc2b53833a38466518781c853bf2fc0a427b
CypherCore/Source/Game/Entities/Unit
T
History
hondacrx 1f58dc2b53 Entities/Unit: Cleanup all the direct accesses to m_unitMovedByMe. Refactor the field to be protected. Add assertions to catch dangling pointers.
Port From (https://github.com/TrinityCore/TrinityCore/commit/edc75831194bc2419e3abada47121fadf4b2aa8d)
2021-12-23 20:17:08 -05:00
..
CharmInfo.cs
More cleanups of custom classes in favor of .NET runtime types.
2021-11-15 18:04:57 -05:00
Comparer.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
Unit.Combat.cs
Core/Misc: Rename Unit::AttackedTarget to Unit::AtTargetAttacked to match naming scheme for these notifiers
2021-12-23 20:02:14 -05:00
Unit.cs
Core/Script: add script hook to allow overriding of a vehicle passenger's exit position
2021-12-16 12:47:54 -05:00
Unit.Fields.cs
Entities/Unit: Cleanup all the direct accesses to m_unitMovedByMe. Refactor the field to be protected. Add assertions to catch dangling pointers.
2021-12-23 20:17:08 -05:00
Unit.Movement.cs
Entities/Unit: Cleanup all the direct accesses to m_unitMovedByMe. Refactor the field to be protected. Add assertions to catch dangling pointers.
2021-12-23 20:17:08 -05:00
Unit.Pets.cs
Core/Units: Fixed crash with charm/possess
2021-11-23 21:22:57 -05:00
Unit.Spells.cs
Core/Spell: SpellAura Redux
2021-11-29 14:38:37 -05:00
Powered by Gitea Version: 1.26.4 Page: 36ms Template: 1ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API