Entities/Unit: Cleanup all the direct accesses to m_unitMovedByMe. Refactor the field to be protected. Add assertions to catch dangling pointers.

Port From (https://github.com/TrinityCore/TrinityCore/commit/edc75831194bc2419e3abada47121fadf4b2aa8d)
This commit is contained in:
hondacrx
2021-12-23 20:17:08 -05:00
parent 4584543d45
commit 1f58dc2b53
5 changed files with 41 additions and 48 deletions
@@ -209,8 +209,6 @@ namespace Game.Entities
public List<ObjectGuid> m_clientGUIDs = new();
public List<ObjectGuid> m_visibleTransports = new();
public WorldObject seerView;
// only changed for direct client control (possess, vehicle etc.), not stuff you control using pet commands
public Unit m_unitMovedByMe;
Team m_team;
ReputationMgr reputationMgr;
QuestObjectiveCriteriaManager m_questObjectiveCriteriaMgr;
+3 -14
View File
@@ -4013,7 +4013,7 @@ namespace Game.Entities
public override bool CanAlwaysSee(WorldObject obj)
{
// Always can see self
if (m_unitMovedByMe == obj)
if (GetUnitBeingMoved() == obj)
return true;
ObjectGuid guid = m_activePlayerData.FarsightObject;
@@ -5544,7 +5544,7 @@ namespace Game.Entities
initialSetup.ServerExpansionLevel = (byte)WorldConfig.GetIntValue(WorldCfg.Expansion);
SendPacket(initialSetup);
SetMover(this);
SetMovedUnit(this);
}
public void SendInitialPacketsAfterAddToMap()
@@ -7228,18 +7228,7 @@ namespace Game.Entities
SetViewpoint(target, allowMove);
if (allowMove)
SetMover(target);
}
public void SetMover(Unit target)
{
m_unitMovedByMe.m_playerMovingMe = null;
m_unitMovedByMe = target;
m_unitMovedByMe.m_playerMovingMe = this;
MoveSetActiveMover packet = new();
packet.MoverGUID = target.GetGUID();
SendPacket(packet);
SetMovedUnit(target);
}
public Item GetWeaponForAttack(WeaponAttackType attackType, bool useable = false)
+2 -1
View File
@@ -42,8 +42,9 @@ namespace Game.Entities
MotionMaster i_motionMaster;
public uint m_movementCounter; //< Incrementing counter used in movement packets
TimeTrackerSmall movesplineTimer;
public Player m_playerMovingMe;
MovementForces _movementForces;
protected Unit m_unitMovedByMe; // only ever set for players, and only for direct client control
protected Player m_playerMovingMe; // only set for direct client control (possess effects, vehicles and similar)
//Combat
protected List<Unit> attackerList = new();
+28 -23
View File
@@ -123,7 +123,7 @@ namespace Game.Entities
}
}
Player playerMover = GetPlayerBeingMoved(); // unit controlled by a player.
Player playerMover = GetUnitBeingMoved()?.ToPlayer(); // unit controlled by a player.
if (playerMover)
{
// Send notification to self
@@ -244,7 +244,7 @@ namespace Game.Entities
if (charmer)
{
player = charmer.ToPlayer();
if (player && player.m_unitMovedByMe != this)
if (player && player.GetUnitBeingMoved() != this)
player = null;
}
}
@@ -287,7 +287,7 @@ namespace Game.Entities
else
RemoveUnitMovementFlag(MovementFlag.DisableCollision);
Player playerMover = GetPlayerBeingMoved();
Player playerMover = GetUnitBeingMoved()?.ToPlayer();
if (playerMover)
{
MoveSetFlag packet = new(disable ? ServerOpcodes.MoveSplineEnableCollision : ServerOpcodes.MoveEnableCollision);
@@ -322,7 +322,7 @@ namespace Game.Entities
else
RemoveUnitMovementFlag2(MovementFlag2.CanSwimToFlyTrans);
Player playerMover = GetPlayerBeingMoved();
Player playerMover = GetUnitBeingMoved()?.ToPlayer();
if (playerMover)
{
MoveSetFlag packet = new(enable ? ServerOpcodes.MoveEnableTransitionBetweenSwimAndFly : ServerOpcodes.MoveDisableTransitionBetweenSwimAndFly);
@@ -349,7 +349,7 @@ namespace Game.Entities
else
RemoveUnitMovementFlag2(MovementFlag2.CanTurnWhileFalling);
Player playerMover = GetPlayerBeingMoved();
Player playerMover = GetUnitBeingMoved()?.ToPlayer();
if (playerMover)
{
MoveSetFlag packet = new(enable ? ServerOpcodes.MoveSetCanTurnWhileFalling : ServerOpcodes.MoveUnsetCanTurnWhileFalling);
@@ -375,7 +375,7 @@ namespace Game.Entities
else
RemoveUnitMovementFlag2(MovementFlag2.CanDoubleJump);
Player playerMover = GetPlayerBeingMoved();
Player playerMover = GetUnitBeingMoved()?.ToPlayer();
if (playerMover)
{
MoveSetFlag packet = new(enable ? ServerOpcodes.MoveEnableDoubleJump : ServerOpcodes.MoveDisableDoubleJump);
@@ -672,7 +672,7 @@ namespace Game.Entities
RemoveUnitMovementFlag(MovementFlag.DisableGravity);
Player playerMover = GetPlayerBeingMoved();
Player playerMover = GetUnitBeingMoved()?.ToPlayer();
if (playerMover)
{
MoveSetFlag packet = new(disable ? ServerOpcodes.MoveDisableGravity : ServerOpcodes.MoveEnableGravity);
@@ -816,8 +816,8 @@ namespace Game.Entities
}
}
}
public override void ProcessPositionDataChanged(PositionFullTerrainStatus data)
public override void ProcessPositionDataChanged(PositionFullTerrainStatus data)
{
base.ProcessPositionDataChanged(data);
ProcessTerrainStatusUpdate(data.LiquidStatus, data.LiquidInfo);
@@ -922,7 +922,7 @@ namespace Game.Entities
if (!enable && IsTypeId(TypeId.Player))
ToPlayer().SetFallInformation(0, GetPositionZ());
Player playerMover = GetPlayerBeingMoved();
Player playerMover = GetUnitBeingMoved()?.ToPlayer();
if (playerMover)
{
MoveSetFlag packet = new(enable ? ServerOpcodes.MoveSetCanFly : ServerOpcodes.MoveUnsetCanFly);
@@ -955,7 +955,7 @@ namespace Game.Entities
RemoveUnitMovementFlag(MovementFlag.WaterWalk);
Player playerMover = GetPlayerBeingMoved();
Player playerMover = GetUnitBeingMoved()?.ToPlayer();
if (playerMover)
{
MoveSetFlag packet = new(enable ? ServerOpcodes.MoveSetWaterWalk : ServerOpcodes.MoveSetLandWalk);
@@ -988,7 +988,7 @@ namespace Game.Entities
RemoveUnitMovementFlag(MovementFlag.FallingSlow);
Player playerMover = GetPlayerBeingMoved();
Player playerMover = GetUnitBeingMoved()?.ToPlayer();
if (playerMover)
{
MoveSetFlag packet = new(enable ? ServerOpcodes.MoveSetFeatherFall : ServerOpcodes.MoveSetNormalFall);
@@ -1036,7 +1036,7 @@ namespace Game.Entities
}
}
Player playerMover = GetPlayerBeingMoved();
Player playerMover = GetUnitBeingMoved()?.ToPlayer();
if (playerMover)
{
MoveSetFlag packet = new(enable ? ServerOpcodes.MoveSetHovering : ServerOpcodes.MoveUnsetHovering);
@@ -1107,6 +1107,17 @@ namespace Game.Entities
}
}
public void SetMovedUnit(Unit target)
{
m_unitMovedByMe.m_playerMovingMe = null;
m_unitMovedByMe = target;
m_unitMovedByMe.m_playerMovingMe = ToPlayer();
MoveSetActiveMover packet = new();
packet.MoverGUID = target.GetGUID();
ToPlayer().SendPacket(packet);
}
public void SetControlled(bool apply, UnitState state)
{
if (apply)
@@ -1254,7 +1265,7 @@ namespace Game.Entities
RemoveUnitMovementFlag(MovementFlag.Root);
}
Player playerMover = GetPlayerBeingMoved();// unit controlled by a player.
Player playerMover = GetUnitBeingMoved()?.ToPlayer();// unit controlled by a player.
if (playerMover)
{
MoveSetFlag packet = new(apply ? ServerOpcodes.MoveRoot : ServerOpcodes.MoveUnroot);
@@ -1624,14 +1635,7 @@ namespace Game.Entities
SendMessageToSet(data, true);
}
public Unit GetUnitBeingMoved()
{
Player player = ToPlayer();
if (player)
return player.m_unitMovedByMe;
return null;
}
public Unit GetUnitBeingMoved() { return m_unitMovedByMe; }
Player GetPlayerBeingMoved()
{
@@ -1759,7 +1763,8 @@ namespace Game.Entities
moveUpdateTeleport.MovementForces = _movementForces.GetForces();
Unit broadcastSource = this;
Player playerMover = GetPlayerBeingMoved();
// should this really be the unit _being_ moved? not the unit doing the moving?
Player playerMover = GetUnitBeingMoved()?.ToPlayer();
if (playerMover)
{
float x, y, z, o;
+8 -8
View File
@@ -37,7 +37,7 @@ namespace Game
Player user = GetPlayer();
// ignore for remote control state
if (user.m_unitMovedByMe != user)
if (user.GetUnitBeingMoved() != user)
return;
Item item = user.GetUseableItemByPos(packet.PackSlot, packet.Slot);
@@ -133,7 +133,7 @@ namespace Game
Player player = GetPlayer();
// ignore for remote control state
if (player.m_unitMovedByMe != player)
if (player.GetUnitBeingMoved() != player)
return;
// additional check, client outputs message on its own
@@ -243,8 +243,8 @@ namespace Game
if (obj)
{
// ignore for remote control state
if (GetPlayer().m_unitMovedByMe != GetPlayer())
if (!(GetPlayer().IsOnVehicle(GetPlayer().m_unitMovedByMe) || GetPlayer().IsMounted()) && !obj.GetGoInfo().IsUsableMounted())
if (GetPlayer().GetUnitBeingMoved() != GetPlayer())
if (!(GetPlayer().IsOnVehicle(GetPlayer().GetUnitBeingMoved()) || GetPlayer().IsMounted()) && !obj.GetGoInfo().IsUsableMounted())
return;
obj.Use(GetPlayer());
@@ -255,7 +255,7 @@ namespace Game
void HandleGameobjectReportUse(GameObjReportUse packet)
{
// ignore for remote control state
if (GetPlayer().m_unitMovedByMe != GetPlayer())
if (GetPlayer().GetUnitBeingMoved() != GetPlayer())
return;
GameObject go = GetPlayer().GetGameObjectIfCanInteractWith(packet.Guid);
@@ -272,7 +272,7 @@ namespace Game
void HandleCastSpell(CastSpell cast)
{
// ignore for remote control state (for player case)
Unit mover = GetPlayer().m_unitMovedByMe;
Unit mover = GetPlayer().GetUnitBeingMoved();
if (mover != GetPlayer() && mover.IsTypeId(TypeId.Player))
return;
@@ -472,7 +472,7 @@ namespace Game
void HandleCancelChanneling(CancelChannelling cancelChanneling)
{
// ignore for remote control state (for player case)
Unit mover = _player.m_unitMovedByMe;
Unit mover = _player.GetUnitBeingMoved();
if (mover != _player && mover.IsTypeId(TypeId.Player))
return;
@@ -483,7 +483,7 @@ namespace Game
void HandleTotemDestroyed(TotemDestroyed totemDestroyed)
{
// ignore for remote control state
if (GetPlayer().m_unitMovedByMe != GetPlayer())
if (GetPlayer().GetUnitBeingMoved() != GetPlayer())
return;
byte slotId = totemDestroyed.Slot;