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2467d0ca22e2b1097915261f10017ff39dee4084
CypherCore
/
Source
/
Game
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Spells
T
History
hondacrx
611162ed95
Misc DB updates/Fixes
...
Port From (
https://github.com/TrinityCore/TrinityCore
)
2020-07-24 18:23:30 -04:00
..
Auras
Core/Auras: Named two test realm aura types
2020-07-19 16:44:55 -04:00
Skills
Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
2020-06-18 12:39:39 -04:00
Spell.cs
So, I came in trying to fix gameobject LoS. So I restructured some stuff.
2020-07-23 19:01:15 -04:00
SpellCastTargets.cs
Refactoring of BNetServer
2020-07-12 00:06:43 -04:00
SpellEffects.cs
Misc DB updates/Fixes
2020-07-24 18:23:30 -04:00
SpellHistory.cs
Refactoring of BNetServer
2020-07-12 00:06:43 -04:00
SpellInfo.cs
Core/Spell: fix some spells that shouldn't allow stealth or invisibility
2020-07-23 19:02:33 -04:00
SpellManager.cs
Core/Spells: Include more than first 2 spell effects when determining if a spell is negative
2020-07-14 16:58:41 -04:00