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CypherCore/Source/Game/Spells
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hondacrx 753faaeee1 Core/Spells: Fix spells with Health Leech effect, now check damage absorb when calculate Heal
Port From (https://github.com/TrinityCore/TrinityCore/commit/9752ef4d6ea311acb6a60317c270cb5c053f951d)
2021-12-07 20:46:01 -05:00
..
Auras
Core/Spell: SpellAura Redux
2021-11-29 14:38:37 -05:00
Skills
Core: SOme code cleanup, more to follow.
2021-03-20 22:48:48 -04:00
Spell.cs
gameobject summoner
2021-12-07 20:42:47 -05:00
SpellCastTargets.cs
Core/Spells: rework part 5: GameObject casting
2021-08-29 18:27:08 -04:00
SpellEffects.cs
Core/Spells: Fix spells with Health Leech effect, now check damage absorb when calculate Heal
2021-12-07 20:46:01 -05:00
SpellHistory.cs
Core/Spells: SpellHistory updates
2021-11-23 14:36:54 -05:00
SpellInfo.cs
Core/Spells: Initialize EffectIndex of empty effects to their proper values instead of always being 0
2021-12-07 17:14:30 -05:00
SpellManager.cs
Spell/Script: Throw Torch must hit only one target
2021-12-07 14:22:50 -05:00
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