Files
CypherCore/Source/Scripts/Pets/Hunter.cs
T
2019-09-21 12:11:16 -04:00

118 lines
4.0 KiB
C#

/*
* Copyright (C) 2012-2019 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.AI;
using Game.Entities;
using Game.Scripting;
namespace Scripts.Pets
{
[Script]
class npc_pet_hunter_snake_trap : ScriptedAI
{
public npc_pet_hunter_snake_trap(Creature creature) : base(creature) { }
public override void EnterCombat(Unit who) { }
public override void Reset()
{
_spellTimer = 0;
CreatureTemplate Info = me.GetCreatureTemplate();
_isViper = Info.Entry == NpcViper ? true : false;
me.SetMaxHealth((uint)(107 * (me.GetLevel() - 40) * 0.025f));
// Add delta to make them not all hit the same time
uint delta = (RandomHelper.Rand32() % 7) * 100;
me.SetBaseAttackTime(WeaponAttackType.BaseAttack, Info.BaseAttackTime + delta);
//me.SetStatFloatValue(UnitFields.RangedAttackPower, (float)Info.AttackPower);
// Start attacking attacker of owner on first ai update after spawn - move in line of sight may choose better target
if (!me.GetVictim() && me.IsSummon())
{
Unit owner = me.ToTempSummon().GetSummoner();
if (owner)
if (owner.GetAttackerForHelper())
AttackStart(owner.GetAttackerForHelper());
}
if (!_isViper)
DoCast(me, SpellDeadlyPoisonPassive, true);
}
// Redefined for random target selection:
public override void MoveInLineOfSight(Unit who)
{
if (!me.GetVictim() && me.CanCreatureAttack(who))
{
if (me.GetDistanceZ(who) > SharedConst.CreatureAttackRangeZ)
return;
float attackRadius = me.GetAttackDistance(who);
if (me.IsWithinDistInMap(who, attackRadius) && me.IsWithinLOSInMap(who))
{
if ((RandomHelper.Rand32() % 5) == 0)
{
me.SetAttackTimer(WeaponAttackType.BaseAttack, (RandomHelper.Rand32() % 10) * 100);
_spellTimer = (RandomHelper.Rand32() % 10) * 100;
AttackStart(who);
}
}
}
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim() || !me.GetVictim())
return;
if (me.GetVictim().HasBreakableByDamageCrowdControlAura(me))
{
me.InterruptNonMeleeSpells(false);
return;
}
//Viper
if (_isViper)
{
if (_spellTimer <= diff)
{
if (RandomHelper.IRand(0, 2) == 0) //33% chance to cast
DoCastVictim(RandomHelper.RAND(SpellMindNumbingPoison, SpellCripplingPoison));
_spellTimer = 3000;
}
else
_spellTimer -= diff;
}
DoMeleeAttackIfReady();
}
bool _isViper;
uint _spellTimer;
const uint SpellCripplingPoison = 30981; // Viper
const uint SpellDeadlyPoisonPassive = 34657; // Venomous Snake
const uint SpellMindNumbingPoison = 25810; // Viper
const int NpcViper = 19921;
}
}