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3e663b9ac1f4359036e0ee14c4fe5d867e44457d
CypherCore/Source/Game/Spells
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hondacrx 4a61a40fb8 Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good.
Port From (https://github.com/TrinityCore/TrinityCore/commit/bc89e1cdb0da10e53cc9fa4a97565c05bb4c052e)
2021-09-23 22:46:22 -04:00
..
Auras
Core/Entities: completely remove 60% melee miss cap as there is no proof of its existence
2021-09-09 13:55:36 -04:00
Skills
Core: SOme code cleanup, more to follow.
2021-03-20 22:48:48 -04:00
Spell.cs
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good.
2021-09-23 22:46:22 -04:00
SpellCastTargets.cs
Core/Spells: rework part 5: GameObject casting
2021-08-29 18:27:08 -04:00
SpellEffects.cs
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good.
2021-09-23 22:46:22 -04:00
SpellHistory.cs
Core/Spells: Implement priest holy words + modify cooldown for a charge
2021-04-20 13:13:49 -04:00
SpellInfo.cs
Core/Spells: Update effect value calculations
2021-09-21 18:50:51 -04:00
SpellManager.cs
Core/Spells: autogenerate miss proc for spells with auras with hit chance -100
2021-09-09 13:57:02 -04:00
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