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3ec159ebe11eb0a5b7d015c2ed762f819577eb13
CypherCore/Source/Game/Spells
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History
hondacrx aac60cf9a8 Core/Units: moved health and power ordering predicates from Unit header into CommonPredicates
Port From (https://github.com/TrinityCore/TrinityCore/commit/2f6ed2c203b16a1d1e85f61a8b8e2cf3d1a4e784)
2024-02-06 10:01:30 -05:00
..
Auras
Core/AreaTriggers: Refactor
2024-02-05 11:48:37 -05:00
Skills
Update license headers for all files.
2023-01-18 17:25:32 -05:00
Spell.cs
Core/Units: moved health and power ordering predicates from Unit header into CommonPredicates
2024-02-06 10:01:30 -05:00
SpellCastRequest.cs
Core/Spells: Implement spell queue
2024-02-03 13:11:01 -05:00
SpellCastTargets.cs
Core/Spells: Implement spell queue
2024-02-03 13:11:01 -05:00
SpellEffects.cs
Core/Creatures: Added possibility to automatically despawn personal summons on quest remove
2024-02-05 17:36:50 -05:00
SpellHistory.cs
Core/Spells: Implement spell queue
2024-02-03 13:11:01 -05:00
SpellInfo.cs
Core/Conditions: Refactor ConditionMgr internals to get rid of separate containers for some condition source types
2024-02-06 09:39:26 -05:00
SpellManager.cs
Core/Spells: Added option to override orientation for target types using spell_target_position table
2024-02-05 17:27:35 -05:00
TraitManager.cs
Core/Misc: Turn ChrSpecialization into enum
2023-09-13 20:33:47 -04:00
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