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459d49f899a9855603047d60f169f323948e291e
CypherCore/Source/Game/Maps
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History
hondacrx bc91e3492e Core/Spells: Handle GAMEOBJECT_TYPE_UI_LINK spellFocus
Port From (https://github.com/TrinityCore/TrinityCore/commit/97afa3a609923bd9b7c0e9cfc52c29ba9dbfe35d)
2020-08-07 12:25:54 -04:00
..
Instances
Core/Instances: Fixed and optimized instance id reuse
2020-07-22 14:07:02 -04:00
AreaBoundary.cs
Added new BoundaryUnionBoundary subclass of AreaBoundary
2020-07-23 18:31:55 -04:00
Cell.cs
Core/Spells: fix wrong distance calculations in AoE spells
2020-05-06 14:34:20 -04:00
Grid.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
GridDefines.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
GridMap.cs
Core/Maps: Improvements to terrain swap handling
2020-05-25 20:32:24 -04:00
GridNotifiers.cs
Core/Spells: Handle GAMEOBJECT_TYPE_UI_LINK spellFocus
2020-08-07 12:25:54 -04:00
Map.cs
So, I came in trying to fix gameobject LoS. So I restructured some stuff.
2020-07-23 19:01:15 -04:00
MapManager.cs
Core/Instances: Fixed and optimized instance id reuse
2020-07-22 14:07:02 -04:00
MapUpdater.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
MMapManager.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
ObjectGridLoader.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
TransportManager.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
ZoneScript.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
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