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45fba1e81a9063ff515488f032f50e22c49bf12e
CypherCore/Source/Game/Entities/Unit
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hondacrx 45fba1e81a Core/Creature: add a spell-focus-check method.
Port From (https://github.com/TrinityCore/TrinityCore/commit/44e9572a77061a8ddf04940f8e76f6585ad4ca05)
2022-01-02 19:31:22 -05:00
..
CharmInfo.cs
More cleanups of custom classes in favor of .NET runtime types.
2021-11-15 18:04:57 -05:00
Comparer.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
Unit.Combat.cs
Core/Combat: Properly unset engagement flag on death.
2022-01-02 12:32:11 -05:00
Unit.cs
Entities/Unit: fix an unrelated check from doing nothing because somebody didn't understand how type-casting works
2022-01-02 12:36:51 -05:00
Unit.Fields.cs
Core/AI: Finally move the "is creature engaged" flag to be a property of the creature AI, where it honestly always belonged.
2022-01-01 17:05:29 -05:00
Unit.Movement.cs
Core/Spells: fixed root behaivior of creatures that are being rooted via movement template while getting a root aura removed
2022-01-02 12:40:12 -05:00
Unit.Pets.cs
Core/Unit: movement related corrections prior to getting Charmed
2021-12-27 17:10:23 -05:00
Unit.Spells.cs
Core/Creature: add a spell-focus-check method.
2022-01-02 19:31:22 -05:00
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