Core/Spells: fixed root behaivior of creatures that are being rooted via movement template while getting a root aura removed
Port From (https://github.com/TrinityCore/TrinityCore/commit/d01a22f58ea19ce9ec71ea7c26adfbdea183fbd2)
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@@ -1176,7 +1176,7 @@ namespace Game.Entities
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SetStunned(false);
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break;
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case UnitState.Root:
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if (HasAuraType(AuraType.ModRoot) || HasAuraType(AuraType.ModRoot2) || GetVehicle() != null)
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if (HasAuraType(AuraType.ModRoot) || HasAuraType(AuraType.ModRoot2) || GetVehicle() != null || (IsCreature() && ToCreature().GetMovementTemplate().IsRooted()))
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return;
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ClearUnitState(state);
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