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CypherCore/Source/Game/Entities/Creature
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hondacrx 63fa8636f4 [WIP] Core/AI: Pets musn't attack civilian NPC in aggressive mode
Port From (https://github.com/TrinityCore/TrinityCore/commit/1e932109996a0ce2117f3d5268064ee882267e84)
2022-01-07 09:36:23 -05:00
..
Creature.cs
[WIP] Core/AI: Pets musn't attack civilian NPC in aggressive mode
2022-01-07 09:36:23 -05:00
Creature.Fields.cs
Core/Creature: Use proper name for wander distance.
2022-01-07 09:33:54 -05:00
CreatureData.cs
Core/Creature: Use proper name for wander distance.
2022-01-07 09:33:54 -05:00
CreatureGroups.cs
Core/Movement: MotionMaster reimplementation
2021-09-29 18:24:37 -04:00
Gossip.cs
Core/Quest: fix icon in gossip window for repeatable, non-autocomplete quests.
2021-12-27 15:37:55 -05:00
Trainer.cs
Core/Conditions: Added CONDITION_SOURCE_TYPE_TRAINER_SPELL
2021-12-07 16:49:45 -05:00
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