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CypherCore/Source/Game/AI/CoreAI
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hondacrx c41acd0bc8 Core/AI: refactor SpellHit and SpellHitTarget.
Port From (https://github.com/TrinityCore/TrinityCore/commit/3171cd3fa9dbcec43f5d70b74ab2f54a2aa44173)
2022-02-23 16:02:13 -05:00
..
AreaTriggerAI.cs
Core: SOme code cleanup, more to follow.
2021-03-20 22:48:48 -04:00
CombatAI.cs
Misc updates/fixes
2022-01-27 12:36:56 -05:00
CreatureAI.cs
Core/AI: refactor SpellHit and SpellHitTarget.
2022-02-23 16:02:13 -05:00
GameObjectAI.cs
Core/AI: refactor SpellHit and SpellHitTarget.
2022-02-23 16:02:13 -05:00
GuardAI.cs
Misc updates/fixes
2022-01-27 12:36:56 -05:00
PassiveAI.cs
Misc updates/fixes
2022-01-27 12:36:56 -05:00
PetAI.cs
Misc updates/fixes
2022-01-27 12:36:56 -05:00
TotemAI.cs
Misc updates/fixes
2022-01-27 12:36:56 -05:00
UnitAI.cs
Core/AI: Make critters flee as soon as engaged in combat and make them evade after they stop running in fear
2022-01-07 12:44:09 -05:00
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