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4cb55ce37ba901524ca024ab8ffb2b6e2f2466a3
CypherCore/Source/Game/Entities/Object
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hondacrx 0b2621b348 Core/GameObjects: Implemented per player gameobject state and visibility for looted non-consumable chests
Port From (https://github.com/TrinityCore/TrinityCore/commit/879c0cccfcb9224f9e15cbed926c57a4e010a070)
2022-10-21 17:34:52 -04:00
..
Update
Core/GameObjects: Implemented per player gameobject state and visibility for looted non-consumable chests
2022-10-21 17:34:52 -04:00
ObjectGuid.cs
Misc fixes
2022-07-23 22:48:56 -04:00
Position.cs
Fixes getting random disconnect.
2022-08-08 18:02:47 -04:00
SmoothPhasing.cs
Core/Objects: Cleanup SmoothPhasing code - move to separate files and better integrate it with visibility system
2022-03-09 14:51:55 -05:00
WorldObject.cs
Core/GameObjects: Implemented per player gameobject state and visibility for looted non-consumable chests
2022-10-21 17:34:52 -04:00
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