1e041a00d8
Port From (https://github.com/TrinityCore/TrinityCore/commit/8e9e15629fb00c742695325c6ccba2fff8ad4939)
106 lines
3.3 KiB
C#
106 lines
3.3 KiB
C#
/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.AI;
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using Game.Entities;
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using Game.Scripting;
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using System;
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namespace Scripts.Pets
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{
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namespace Shaman
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{
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struct SpellIds
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{
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//npc_pet_shaman_earth_elemental
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public const uint AngeredEarth = 36213;
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//npc_pet_shaman_fire_elemental
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public const uint FireBlast = 57984;
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public const uint FireNova = 12470;
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public const uint FireShield = 13376;
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}
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[Script]
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class npc_pet_shaman_earth_elemental : ScriptedAI
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{
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public npc_pet_shaman_earth_elemental(Creature creature) : base(creature) { }
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public override void Reset()
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{
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_scheduler.CancelAll();
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_scheduler.Schedule(TimeSpan.FromSeconds(0), task =>
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{
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DoCastVictim(SpellIds.AngeredEarth);
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task.Repeat(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(20));
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});
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}
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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_scheduler.Update(diff);
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DoMeleeAttackIfReady();
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}
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}
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[Script]
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public class npc_pet_shaman_fire_elemental : ScriptedAI
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{
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public npc_pet_shaman_fire_elemental(Creature creature) : base(creature) { }
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public override void Reset()
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{
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_scheduler.CancelAll();
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_scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(20), task =>
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{
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DoCastVictim(SpellIds.FireNova);
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task.Repeat(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(20));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(20), task =>
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{
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DoCastVictim(SpellIds.FireShield);
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task.Repeat(TimeSpan.FromSeconds(2));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(0), task =>
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{
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DoCastVictim(SpellIds.FireBlast);
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task.Repeat(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(20));
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});
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}
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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_scheduler.Update(diff);
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if (me.HasUnitState(UnitState.Casting))
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return;
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DoMeleeAttackIfReady();
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}
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}
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}
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}
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