Files
CypherCore/Source/Scripts/EasternKingdoms/AlteracValley/Drekthar.cs
T
2022-07-04 20:11:21 -04:00

113 lines
3.6 KiB
C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Game.AI;
using Game.Entities;
using Game.Scripting;
using System;
namespace Scripts.EasternKingdoms.AlteracValley.Drekthar
{
struct SpellIds
{
public const uint Whirlwind = 15589;
public const uint Whirlwind2 = 13736;
public const uint Knockdown = 19128;
public const uint Frenzy = 8269;
public const uint SweepingStrikes = 18765; // not sure
public const uint Cleave = 20677; // not sure
public const uint Windfury = 35886; // not sure
public const uint Stormpike = 51876; // not sure
}
struct TextIds
{
public const uint SayAggro = 0;
public const uint SayEvade = 1;
public const uint SayRespawn = 2;
public const uint SayRandom = 3;
}
[Script]
class boss_drekthar : ScriptedAI
{
public boss_drekthar(Creature creature) : base(creature) { }
public override void Reset()
{
_scheduler.CancelAll();
}
public override void JustEngagedWith(Unit who)
{
Talk(TextIds.SayAggro);
_scheduler.Schedule(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(20), task =>
{
DoCastVictim(SpellIds.Whirlwind);
task.Repeat(TimeSpan.FromSeconds(8), TimeSpan.FromSeconds(18));
});
_scheduler.Schedule(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(20), task =>
{
DoCastVictim(SpellIds.Whirlwind2);
task.Repeat(TimeSpan.FromSeconds(7), TimeSpan.FromSeconds(25));
});
_scheduler.Schedule(TimeSpan.FromSeconds(12), task =>
{
DoCastVictim(SpellIds.Knockdown);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(15));
});
_scheduler.Schedule(TimeSpan.FromSeconds(6), task =>
{
DoCastVictim(SpellIds.Frenzy);
task.Repeat(TimeSpan.FromSeconds(20), TimeSpan.FromSeconds(30));
});
_scheduler.Schedule(TimeSpan.FromSeconds(20), TimeSpan.FromSeconds(30), task =>
{
Talk(TextIds.SayRandom);
task.Repeat();
});
}
public override void JustAppeared()
{
Reset();
Talk(TextIds.SayRespawn);
}
public override bool CheckInRoom()
{
if (me.GetDistance2d(me.GetHomePosition().GetPositionX(), me.GetHomePosition().GetPositionY()) > 50)
{
EnterEvadeMode();
Talk(TextIds.SayEvade);
return false;
}
return true;
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim() || !CheckInRoom())
return;
_scheduler.Update(diff, () => DoMeleeAttackIfReady());
}
}
}