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CypherCore/Source/Game/AI/CoreAI
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hondacrx ad1975b277 Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenerator and FollowMovementGenerator, full rewrite for both.
Port From (https://github.com/TrinityCore/TrinityCore/commit/14939204955d1a24fe465cdfcbf307daf3ce4f09)
2021-09-26 10:29:27 -04:00
..
AreaTriggerAI.cs
Core: SOme code cleanup, more to follow.
2021-03-20 22:48:48 -04:00
CombatAI.cs
Fixed a crash with AISpellInfoType having cooldown default to 0 should be default 5000.
2021-07-03 11:37:20 -04:00
CreatureAI.cs
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good.
2021-09-23 22:46:22 -04:00
GameObjectAI.cs
Core/Spells: rework part 5: GameObject casting
2021-08-29 18:27:08 -04:00
GuardAI.cs
Scripts/World: update guard scripts
2021-02-18 12:45:47 -05:00
PassiveAI.cs
Core/Spells: CastSpell Cleanup
2021-04-18 18:42:11 -04:00
PetAI.cs
Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenerator and FollowMovementGenerator, full rewrite for both.
2021-09-26 10:29:27 -04:00
TotemAI.cs
Core: SOme code cleanup, more to follow.
2021-03-20 22:48:48 -04:00
UnitAI.cs
Core/Spells: Cleanup spell effects
2021-09-08 17:40:50 -04:00
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