266 lines
10 KiB
C#
266 lines
10 KiB
C#
/*
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* Copyright (C) 2012-2019 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Framework.Database;
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using Game.Entities;
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using Game.Loots;
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using System.Collections.Generic;
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namespace Game.Mails
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{
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public class MailDraft
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{
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public MailDraft(uint mailTemplateId, bool need_items = true)
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{
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m_mailTemplateId = mailTemplateId;
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m_mailTemplateItemsNeed = need_items;
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m_money = 0;
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m_COD = 0;
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}
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public MailDraft(string subject, string body)
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{
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m_mailTemplateId = 0;
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m_mailTemplateItemsNeed = false;
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m_subject = subject;
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m_body = body;
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m_money = 0;
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m_COD = 0;
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}
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public MailDraft AddItem(Item item)
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{
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m_items[item.GetGUID().GetCounter()] = item;
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return this;
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}
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void PrepareItems(Player receiver, SQLTransaction trans)
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{
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if (m_mailTemplateId == 0 || !m_mailTemplateItemsNeed)
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return;
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m_mailTemplateItemsNeed = false;
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Loot mailLoot = new Loot();
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// can be empty
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mailLoot.FillLoot(m_mailTemplateId, LootStorage.Mail, receiver, true, true);
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uint max_slot = mailLoot.GetMaxSlotInLootFor(receiver);
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for (uint i = 0; m_items.Count < SharedConst.MaxMailItems && i < max_slot; ++i)
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{
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LootItem lootitem = mailLoot.LootItemInSlot(i, receiver);
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if (lootitem != null)
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{
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Item item = Item.CreateItem(lootitem.itemid, lootitem.count, receiver);
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if (item != null)
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{
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item.SaveToDB(trans); // save for prevent lost at next mail load, if send fail then item will deleted
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AddItem(item);
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}
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}
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}
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}
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void DeleteIncludedItems(SQLTransaction trans, bool inDB = false)
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{
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foreach (var item in m_items.Values)
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{
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if (inDB)
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{
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_ITEM_INSTANCE);
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stmt.AddValue(0, item.GetGUID().GetCounter());
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trans.Append(stmt);
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}
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}
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m_items.Clear();
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}
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public void SendReturnToSender(uint senderAcc, ulong senderGuid, ulong receiver_guid, SQLTransaction trans)
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{
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ObjectGuid receiverGuid = ObjectGuid.Create(HighGuid.Player, receiver_guid);
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Player receiver = Global.ObjAccessor.FindPlayer(receiverGuid);
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uint rc_account = 0;
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if (receiver == null)
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rc_account = Global.CharacterCacheStorage.GetCharacterAccountIdByGuid(receiverGuid);
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if (receiver == null && rc_account == 0) // sender not exist
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{
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DeleteIncludedItems(trans, true);
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return;
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}
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// prepare mail and send in other case
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bool needItemDelay = false;
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if (!m_items.Empty())
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{
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// if item send to character at another account, then apply item delivery delay
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needItemDelay = senderAcc != rc_account;
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// set owner to new receiver (to prevent delete item with sender char deleting)
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foreach (var item in m_items.Values)
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{
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item.SaveToDB(trans); // item not in inventory and can be save standalone
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// owner in data will set at mail receive and item extracting
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ITEM_OWNER);
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stmt.AddValue(0, receiver_guid);
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stmt.AddValue(1, item.GetGUID().GetCounter());
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trans.Append(stmt);
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}
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}
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// If theres is an item, there is a one hour delivery delay.
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uint deliver_delay = needItemDelay ? WorldConfig.GetUIntValue(WorldCfg.MailDeliveryDelay) : 0;
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// will delete item or place to receiver mail list
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SendMailTo(trans, new MailReceiver(receiver, receiver_guid), new MailSender(MailMessageType.Normal, senderGuid), MailCheckMask.Returned, deliver_delay);
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}
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public void SendMailTo(SQLTransaction trans, Player receiver, MailSender sender, MailCheckMask checkMask = MailCheckMask.None, uint deliver_delay = 0)
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{
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SendMailTo(trans, new MailReceiver(receiver), sender, checkMask, deliver_delay);
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}
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public void SendMailTo(SQLTransaction trans, MailReceiver receiver, MailSender sender, MailCheckMask checkMask = MailCheckMask.None, uint deliver_delay = 0)
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{
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Player pReceiver = receiver.GetPlayer(); // can be NULL
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Player pSender = Global.ObjAccessor.FindPlayer(ObjectGuid.Create(HighGuid.Player, sender.GetSenderId()));
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if (pReceiver != null)
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PrepareItems(pReceiver, trans); // generate mail template items
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uint mailId = Global.ObjectMgr.GenerateMailID();
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long deliver_time = Time.UnixTime + deliver_delay;
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//expire time if COD 3 days, if no COD 30 days, if auction sale pending 1 hour
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uint expire_delay;
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// auction mail without any items and money
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if (sender.GetMailMessageType() == MailMessageType.Auction && m_items.Empty() && m_money == 0)
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expire_delay = WorldConfig.GetUIntValue(WorldCfg.MailDeliveryDelay);
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// default case: expire time if COD 3 days, if no COD 30 days (or 90 days if sender is a game master)
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else
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if (m_COD != 0)
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expire_delay = 3 * Time.Day;
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else
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expire_delay = (uint)(pSender != null && pSender.IsGameMaster() ? 90 * Time.Day : 30 * Time.Day);
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long expire_time = deliver_time + expire_delay;
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// Add to DB
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byte index = 0;
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_MAIL);
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stmt.AddValue(index, mailId);
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stmt.AddValue(++index, (byte)sender.GetMailMessageType());
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stmt.AddValue(++index, (sbyte)sender.GetStationery());
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stmt.AddValue(++index, GetMailTemplateId());
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stmt.AddValue(++index, sender.GetSenderId());
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stmt.AddValue(++index, receiver.GetPlayerGUIDLow());
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stmt.AddValue(++index, GetSubject());
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stmt.AddValue(++index, GetBody());
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stmt.AddValue(++index, !m_items.Empty());
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stmt.AddValue(++index, expire_time);
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stmt.AddValue(++index, deliver_time);
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stmt.AddValue(++index, m_money);
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stmt.AddValue(++index, m_COD);
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stmt.AddValue(++index, (byte)checkMask);
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trans.Append(stmt);
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foreach (var item in m_items.Values)
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{
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stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_MAIL_ITEM);
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stmt.AddValue(0, mailId);
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stmt.AddValue(1, item.GetGUID().GetCounter());
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stmt.AddValue(2, receiver.GetPlayerGUIDLow());
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trans.Append(stmt);
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}
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// For online receiver update in game mail status and data
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if (pReceiver != null)
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{
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pReceiver.AddNewMailDeliverTime(deliver_time);
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if (pReceiver.IsMailsLoaded())
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{
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Mail m = new Mail();
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m.messageID = mailId;
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m.mailTemplateId = GetMailTemplateId();
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m.subject = GetSubject();
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m.body = GetBody();
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m.money = GetMoney();
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m.COD = GetCOD();
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foreach (var item in m_items.Values)
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m.AddItem(item.GetGUID().GetCounter(), item.GetEntry());
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m.messageType = sender.GetMailMessageType();
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m.stationery = sender.GetStationery();
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m.sender = sender.GetSenderId();
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m.receiver = receiver.GetPlayerGUIDLow();
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m.expire_time = expire_time;
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m.deliver_time = deliver_time;
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m.checkMask = checkMask;
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m.state = MailState.Unchanged;
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pReceiver.AddMail(m); // to insert new mail to beginning of maillist
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if (!m_items.Empty())
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{
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foreach (var item in m_items.Values)
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pReceiver.AddMItem(item);
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}
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}
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else if (!m_items.Empty())
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DeleteIncludedItems(null);
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}
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else if (!m_items.Empty())
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DeleteIncludedItems(null);
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}
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uint GetMailTemplateId() { return m_mailTemplateId; }
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string GetSubject() { return m_subject; }
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ulong GetMoney() { return m_money; }
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ulong GetCOD() { return m_COD; }
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string GetBody() { return m_body; }
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public MailDraft AddMoney(ulong money)
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{
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m_money = money;
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return this;
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}
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public MailDraft AddCOD(uint COD)
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{
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m_COD = COD;
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return this;
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}
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uint m_mailTemplateId;
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bool m_mailTemplateItemsNeed;
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string m_subject;
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string m_body;
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Dictionary<ulong, Item> m_items = new Dictionary<ulong, Item>();
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ulong m_money;
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ulong m_COD;
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}
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}
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