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61391aa446c574dc3a1302edd5967519eb0ebaae
CypherCore/Source/Game/Entities/Creature
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hondacrx acda66329b Core/Creature: don't set guardian stats in Creature::UpdateEntry(), because stat calculation from guardians is already done in Guardian::InitStatsForLevel.
Port From (https://github.com/TrinityCore/TrinityCore/commit/537b425377c065e5a99486387247349bde0a37ea)
2022-01-01 15:50:59 -05:00
..
Creature.cs
Core/Creature: don't set guardian stats in Creature::UpdateEntry(), because stat calculation from guardians is already done in Guardian::InitStatsForLevel.
2022-01-01 15:50:59 -05:00
Creature.Fields.cs
Core/AI: Add some checks to catch if the AI changes mid-update for players.
2021-11-15 23:22:08 -05:00
CreatureData.cs
Core/Movement: Allow using run when moving randomly
2021-11-29 14:21:33 -05:00
CreatureGroups.cs
Core/Movement: MotionMaster reimplementation
2021-09-29 18:24:37 -04:00
Gossip.cs
Core/Quest: fix icon in gossip window for repeatable, non-autocomplete quests.
2021-12-27 15:37:55 -05:00
Trainer.cs
Core/Conditions: Added CONDITION_SOURCE_TYPE_TRAINER_SPELL
2021-12-07 16:49:45 -05:00
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