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CypherCore/Source
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hondacrx 61b14b5da0 Core/Spells: all bleed effects should ignore armor
Port From (https://github.com/TrinityCore/TrinityCore/commit/3ea88f814a6be7487ef8a3d5c6237981d20f5063)
2021-09-24 10:19:33 -04:00
..
BNetServer
More Cleanups
2021-06-08 12:56:09 -04:00
Framework
Core/Auras: Don't save liquid auras
2021-09-24 10:16:38 -04:00
Game
Core/Spells: all bleed effects should ignore armor
2021-09-24 10:19:33 -04:00
Scripts
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good.
2021-09-23 22:46:22 -04:00
WorldServer
Some cleanups
2021-07-08 13:01:46 -04:00
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