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6e9451082ddde78f9d19e6219cb1dd93e7b37c91
CypherCore/Source/Game/Spells
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hondacrx 6e9451082d Core/Spells: Refactor building SMSG_SPELL_EXECUTE_LOG to not create 192 empty vectors on every spell cast
Port From (https://github.com/TrinityCore/TrinityCore/commit/bc2c76a5b8b4a6e5c1d6e65d367c700e4ef1cbf2)
2021-08-30 15:46:45 -04:00
..
Auras
Misc fixes.
2021-08-29 18:46:18 -04:00
Skills
Core: SOme code cleanup, more to follow.
2021-03-20 22:48:48 -04:00
Spell.cs
Core/Spells: Refactor building SMSG_SPELL_EXECUTE_LOG to not create 192 empty vectors on every spell cast
2021-08-30 15:46:45 -04:00
SpellCastTargets.cs
Core/Spells: rework part 5: GameObject casting
2021-08-29 18:27:08 -04:00
SpellEffects.cs
Core/Spells: Refactor building SMSG_SPELL_EXECUTE_LOG to not create 192 empty vectors on every spell cast
2021-08-30 15:46:45 -04:00
SpellHistory.cs
Core/Spells: Implement priest holy words + modify cooldown for a charge
2021-04-20 13:13:49 -04:00
SpellInfo.cs
Core/Spells: rework part 5: GameObject casting
2021-08-29 18:27:08 -04:00
SpellManager.cs
Core/Spells: rework part 5: GameObject casting
2021-08-29 18:27:08 -04:00
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