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CypherCore/Source/Game/Spells
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hondacrx 33097d3e2d Core/Spell: don't make creature change orientation to 0 if channeling self
Port From (https://github.com/TrinityCore/TrinityCore/commit/52ab2707682f37bbf35a0d384e81c79e8b064ebf)
2020-05-18 22:53:33 -04:00
..
Auras
Misc fixes
2020-05-06 14:51:08 -04:00
Skills
New Year 2020 :)
2020-01-09 11:35:00 -05:00
Spell.cs
Core/Spell: don't make creature change orientation to 0 if channeling self
2020-05-18 22:53:33 -04:00
SpellCastTargets.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
SpellEffects.cs
Core/Unit: cleanup UnitState enum
2020-05-06 14:46:11 -04:00
SpellHistory.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
SpellInfo.cs
Core/Spell: define channels without movement interrupt flags as allowed move
2020-05-18 22:52:07 -04:00
SpellManager.cs
Core/Auras: don't skip stack rule check whenever spells have same ID
2020-05-12 23:43:56 -04:00
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