Logo
Explore Help
Sign In
Inna/CypherCore
1
0
Fork 0
You've already forked CypherCore
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
73fa4896109b857ae45c0d8b97a98983eb977ced
CypherCore/Source/Game/Entities/Unit
T
History
hondacrx a75bc5188f Core/Spell: allow damage from binary spells to go through elemental resistance's damage reduction.
Port From (https://github.com/TrinityCore/TrinityCore/commit/09e849bb69561fe91a9b8c1aa72555eb6c65d0b2)
2021-12-24 21:05:41 -05:00
..
CharmInfo.cs
More cleanups of custom classes in favor of .NET runtime types.
2021-11-15 18:04:57 -05:00
Comparer.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
Unit.Combat.cs
Core/Misc: Rename Unit::AttackedTarget to Unit::AtTargetAttacked to match naming scheme for these notifiers
2021-12-23 20:02:14 -05:00
Unit.cs
Core/Spell: allow damage from binary spells to go through elemental resistance's damage reduction.
2021-12-24 21:05:41 -05:00
Unit.Fields.cs
Entities/Unit: Cleanup all the direct accesses to m_unitMovedByMe. Refactor the field to be protected. Add assertions to catch dangling pointers.
2021-12-23 20:17:08 -05:00
Unit.Movement.cs
Entities/Unit: Fix an issue where Unit pointers could be left dangling if a channeled Charm was interrupted by a control aura application.
2021-12-23 20:19:55 -05:00
Unit.Pets.cs
Core/Units: Fixed crash with charm/possess
2021-11-23 21:22:57 -05:00
Unit.Spells.cs
Core/Spell: SpellAura Redux
2021-11-29 14:38:37 -05:00
Powered by Gitea Version: 1.26.4 Page: 36ms Template: 1ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API