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CypherCore/Source/Game/AI/CoreAI
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hondacrx 4568cdad48 Core/Spells: Define all spell modifier types and implement ProcCooldown mod and PeriodicHealingAndDamage for melee periodic damage
Port From (https://github.com/TrinityCore/TrinityCore/commit/6585666e6e34ade0333e4c23876acdf847d169c0)
2021-03-17 18:52:59 -04:00
..
AreaTriggerAI.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
CombatAI.cs
Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
2020-06-18 12:39:39 -04:00
CreatureAI.cs
Misc cleanups/Fixes
2020-12-07 10:07:26 -05:00
GameObjectAI.cs
Core/Scripts: Reworked scripts. More to come.
2021-02-18 11:57:11 -05:00
GuardAI.cs
Scripts/World: update guard scripts
2021-02-18 12:45:47 -05:00
PassiveAI.cs
Misc cleanups/Fixes
2020-12-07 10:07:26 -05:00
PetAI.cs
Fix an overly strict check that was causing guardians to evade loop. Also make players properly enter combat when their pets are engaged by a creature.
2020-07-24 16:35:22 -04:00
TotemAI.cs
Core/Spells: Define all spell modifier types and implement ProcCooldown mod and PeriodicHealingAndDamage for melee periodic damage
2021-03-17 18:52:59 -04:00
UnitAI.cs
Core/Misc: waypoint movement
2021-02-04 10:32:48 -05:00
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