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7baa1aede918de4ac2ffd8635ca84de4b30f76d5
CypherCore/Source/Game/Maps
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hondacrx ddaaae896e So, I came in trying to fix gameobject LoS. So I restructured some stuff.
Port From (https://github.com/TrinityCore/TrinityCore/commit/5392212799b669d91c80cf0e9539a3aaa2abbe79)
2020-07-23 19:01:15 -04:00
..
Instances
Core/Instances: Fixed and optimized instance id reuse
2020-07-22 14:07:02 -04:00
AreaBoundary.cs
Added new BoundaryUnionBoundary subclass of AreaBoundary
2020-07-23 18:31:55 -04:00
Cell.cs
Core/Spells: fix wrong distance calculations in AoE spells
2020-05-06 14:34:20 -04:00
Grid.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
GridDefines.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
GridMap.cs
Core/Maps: Improvements to terrain swap handling
2020-05-25 20:32:24 -04:00
GridNotifiers.cs
Refactoring of BNetServer
2020-07-12 00:06:43 -04:00
Map.cs
So, I came in trying to fix gameobject LoS. So I restructured some stuff.
2020-07-23 19:01:15 -04:00
MapManager.cs
Core/Instances: Fixed and optimized instance id reuse
2020-07-22 14:07:02 -04:00
MapUpdater.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
MMapManager.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
ObjectGridLoader.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
TransportManager.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
ZoneScript.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
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