Files
CypherCore/Source/Game/Maps/SpawnData.cs
T

88 lines
2.9 KiB
C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.Entities;
using System.Collections.Generic;
namespace Game.Maps
{
public class SpawnGroupTemplateData
{
public uint groupId;
public string name;
public uint mapId;
public SpawnGroupFlags flags;
}
public class SpawnData : SpawnMetadata
{
public uint Id; // entry in respective _template table
public Position SpawnPoint;
public PhaseUseFlagsValues PhaseUseFlags;
public uint PhaseId;
public uint PhaseGroup;
public int terrainSwapMap;
public uint poolId;
public int spawntimesecs;
public List<Difficulty> SpawnDifficulties;
public uint ScriptId;
public SpawnData(SpawnObjectType t) : base(t)
{
SpawnPoint = new Position();
terrainSwapMap = -1;
SpawnDifficulties = new List<Difficulty>();
}
public static SpawnObjectType TypeFor<T>()
{
switch (typeof(T).Name)
{
case nameof(Creature):
return SpawnObjectType.Creature;
case nameof(GameObject):
return SpawnObjectType.GameObject;
case nameof(AreaTrigger):
return SpawnObjectType.AreaTrigger;
default:
return SpawnObjectType.NumSpawnTypes;
}
}
}
public class SpawnMetadata
{
public SpawnObjectType type;
public ulong SpawnId;
public uint MapId = 0xFFFFFFFF;
public bool dbData = true;
public SpawnGroupTemplateData spawnGroupData = null;
public static bool TypeInMask(SpawnObjectType type, SpawnObjectTypeMask mask) { return ((1 << (int)type) & (int)mask) != 0; }
public static bool TypeHasData(SpawnObjectType type) { return type < SpawnObjectType.NumSpawnTypesWithData; }
public static bool TypeIsValid(SpawnObjectType type) { return type < SpawnObjectType.NumSpawnTypes; }
public SpawnMetadata(SpawnObjectType t)
{
type = t;
}
public SpawnData ToSpawnData() { return TypeHasData(type) ? (SpawnData)this : null; }
}
}