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CypherCore/Source/Game/Spells
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hondacrx ad1975b277 Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenerator and FollowMovementGenerator, full rewrite for both.
Port From (https://github.com/TrinityCore/TrinityCore/commit/14939204955d1a24fe465cdfcbf307daf3ce4f09)
2021-09-26 10:29:27 -04:00
..
Auras
Core/Spells: all bleed effects should ignore armor
2021-09-24 10:19:33 -04:00
Skills
Core: SOme code cleanup, more to follow.
2021-03-20 22:48:48 -04:00
Spell.cs
Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenerator and FollowMovementGenerator, full rewrite for both.
2021-09-26 10:29:27 -04:00
SpellCastTargets.cs
Core/Spells: rework part 5: GameObject casting
2021-08-29 18:27:08 -04:00
SpellEffects.cs
Core/Spells: Fix UNIT_CREATED_BY_SPELL in SPELL_EFFECT_SUMMON
2021-09-24 10:23:22 -04:00
SpellHistory.cs
Core/Spells: Implement priest holy words + modify cooldown for a charge
2021-04-20 13:13:49 -04:00
SpellInfo.cs
Core/Spells: Update effect value calculations
2021-09-21 18:50:51 -04:00
SpellManager.cs
Core/Spells: all bleed effects should ignore armor
2021-09-24 10:19:33 -04:00
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