Core/Spells: Fix UNIT_CREATED_BY_SPELL in SPELL_EFFECT_SUMMON

Port From (https://github.com/TrinityCore/TrinityCore/commit/69663cc94f8b90daa5f19192313d4c4129ba64cc)
This commit is contained in:
hondacrx
2021-09-24 10:23:22 -04:00
parent 61b14b5da0
commit 6cf76372ac
2 changed files with 4 additions and 5 deletions
+3 -3
View File
@@ -1462,15 +1462,15 @@ namespace Game.Entities
if (o == 0.0f)
o = GetOrientation();
return SummonCreature(entry, new Position(x, y, z, o), despawnType, despawnTime, 0, privateObjectOwner);
return SummonCreature(entry, new Position(x, y, z, o), despawnType, despawnTime, 0, 0, privateObjectOwner);
}
public TempSummon SummonCreature(uint entry, Position pos, TempSummonType despawnType = TempSummonType.ManualDespawn, uint despawnTime = 0, uint vehId = 0, ObjectGuid privateObjectOwner = default)
public TempSummon SummonCreature(uint entry, Position pos, TempSummonType despawnType = TempSummonType.ManualDespawn, uint despawnTime = 0, uint vehId = 0, uint spellId = 0, ObjectGuid privateObjectOwner = default)
{
Map map = GetMap();
if (map != null)
{
TempSummon summon = map.SummonCreature(entry, pos, null, despawnTime, ToUnit(), 0, vehId, privateObjectOwner);
TempSummon summon = map.SummonCreature(entry, pos, null, despawnTime, ToUnit(), spellId, vehId, privateObjectOwner);
if (summon != null)
{
summon.SetTempSummonType(despawnType);
+1 -2
View File
@@ -1709,7 +1709,7 @@ namespace Game.Spells
// randomize position for multiple summons
pos = caster.GetRandomPoint(destTarget, radius);
summon = caster.SummonCreature(entry, pos, summonType, (uint)duration, 0, privateObjectOwner);
summon = caster.SummonCreature(entry, pos, summonType, (uint)duration, 0, m_spellInfo.Id, privateObjectOwner);
if (summon == null)
continue;
@@ -1717,7 +1717,6 @@ namespace Game.Spells
{
summon.SetOwnerGUID(caster.GetGUID());
summon.SetFaction(caster.GetFaction());
summon.SetCreatedBySpell(m_spellInfo.Id);
}
ExecuteLogEffectSummonObject(effectInfo.Effect, summon);