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7c14a1754ad24a7223030c3ebfa6fb07065e1609
CypherCore/Source/Game/Entities/Unit
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hondacrx c900592e1c Core/BattlePets: Misc fixes
Port From (https://github.com/TrinityCore/TrinityCore/commit/446997cdf2bf24163141d7dcaa80bb6ef891f933)
2022-01-01 17:37:27 -05:00
..
CharmInfo.cs
More cleanups of custom classes in favor of .NET runtime types.
2021-11-15 18:04:57 -05:00
Comparer.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
Unit.Combat.cs
Core/AI: Finally move the "is creature engaged" flag to be a property of the creature AI, where it honestly always belonged.
2022-01-01 17:05:29 -05:00
Unit.cs
Core/BattlePets: Misc fixes
2022-01-01 17:37:27 -05:00
Unit.Fields.cs
Core/AI: Finally move the "is creature engaged" flag to be a property of the creature AI, where it honestly always belonged.
2022-01-01 17:05:29 -05:00
Unit.Movement.cs
Entities/Unit: Fix an issue where Unit pointers could be left dangling if a channeled Charm was interrupted by a control aura application.
2021-12-23 20:19:55 -05:00
Unit.Pets.cs
Core/Unit: movement related corrections prior to getting Charmed
2021-12-27 17:10:23 -05:00
Unit.Spells.cs
Core/Conditions: allow spellclick conditions to properly work for aura apply/remove
2021-12-27 15:23:22 -05:00
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