Files
CypherCore/Scripts/Spells/DeathKnight.cs
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C#

/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.Entities;
using Game.Scripting;
using Game.Spells;
using System;
using System.Collections.Generic;
namespace Scripts.Spells.DeathKnight
{
struct SpellIds
{
public const uint ArmyFleshBeastTransform = 127533;
public const uint ArmyGeistTransform = 127534;
public const uint ArmyNorthrendSkeletonTransform = 127528;
public const uint ArmySkeletonTransform = 127527;
public const uint ArmySpikedGhoulTransform = 127525;
public const uint ArmySuperZombieTransform = 127526;
public const uint Blood = 137008;
public const uint BloodPlague = 55078;
public const uint BloodShieldAbsorb = 77535;
public const uint BloodShieldMastery = 77513;
public const uint CorpseExplosionTriggered = 43999;
public const uint DeathAndDecayDamage = 52212;
public const uint DeathCoilDamage = 47632;
public const uint DeathGripDummy = 243912;
public const uint DeathGripJump = 49575;
public const uint DeathGripTaunt = 51399;
public const uint DeathStrikeHeal = 45470;
public const uint DeathStrikeOffhand = 66188;
public const uint FesteringWound = 194310;
public const uint Frost = 137006;
public const uint FrostFever = 55095;
public const uint GlyphOfFoulMenagerie = 58642;
public const uint GlyphOfTheGeist = 58640;
public const uint GlyphOfTheSkeleton = 146652;
public const uint MarkOfBloodHeal = 206945;
public const uint NecrosisEffect = 216974;
public const uint RaiseDeadSummon = 52150;
public const uint RecentlyUsedDeathStrike = 180612;
public const uint RunicPowerEnergize = 49088;
public const uint RunicReturn = 61258;
public const uint SludgeBelcher = 207313;
public const uint SludgeBelcherSummon = 212027;
public const uint TighteningGrasp = 206970;
public const uint TighteningGraspSlow = 143375;
public const uint Unholy = 137007;
public const uint UnholyVigor = 196263;
public const uint VolatileShielding = 207188;
public const uint VolatileShieldingDamage = 207194;
public static uint[] ArmyTransforms =
{
ArmyFleshBeastTransform,
ArmyGeistTransform,
ArmyNorthrendSkeletonTransform,
ArmySkeletonTransform,
ArmySpikedGhoulTransform,
ArmySuperZombieTransform
};
}
struct CreatureIds
{
public const uint DancingRuneWeapon = 27893;
}
[Script] // 70656 - Advantage (T10 4P Melee Bonus)
class spell_dk_advantage_t10_4p : SpellScriptLoader
{
public spell_dk_advantage_t10_4p() : base("spell_dk_advantage_t10_4p") { }
class spell_dk_advantage_t10_4p_AuraScript : AuraScript
{
bool CheckProc(ProcEventInfo eventInfo)
{
Unit caster = eventInfo.GetActor();
if (caster)
{
if (!caster.IsTypeId(TypeId.Player) || caster.GetClass() != Class.Deathknight)
return false;
for (byte i = 0; i < PlayerConst.MaxRunes; ++i)
if (caster.ToPlayer().GetRuneCooldown(i) == 0)
return false;
return true;
}
return false;
}
public override void Register()
{
DoCheckProc.Add(new CheckProcHandler(CheckProc));
}
}
public override AuraScript GetAuraScript()
{
return new spell_dk_advantage_t10_4p_AuraScript();
}
}
[Script] // 48707 - Anti-Magic Shell
class spell_dk_anti_magic_shell : SpellScriptLoader
{
public spell_dk_anti_magic_shell() : base("spell_dk_anti_magic_shell") { }
class spell_dk_anti_magic_shell_AuraScript : AuraScript
{
public spell_dk_anti_magic_shell_AuraScript()
{
absorbPct = 0;
maxHealth = 0;
absorbedAmount = 0;
}
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.RunicPowerEnergize, SpellIds.VolatileShielding);
}
public override bool Load()
{
absorbPct = GetSpellInfo().GetEffect(1).CalcValue(GetCaster());
maxHealth = (int)GetCaster().GetMaxHealth();
absorbedAmount = 0;
return true;
}
void CalculateAmount(AuraEffect aurEff, ref int amount, ref bool canBeRecalculated)
{
amount = MathFunctions.CalculatePct(maxHealth, absorbPct);
}
void Trigger(AuraEffect aurEff, DamageInfo dmgInfo, ref uint absorbAmount)
{
absorbedAmount += absorbAmount;
if (!GetTarget().HasAura(SpellIds.VolatileShielding))
{
int bp = (int)(2 * absorbAmount * 100 / maxHealth);
GetTarget().CastCustomSpell(SpellIds.RunicPowerEnergize, SpellValueMod.BasePoint0, bp, GetTarget(), true, null, aurEff);
}
}
void HandleEffectRemove(AuraEffect aurEff, AuraEffectHandleModes mode)
{
AuraEffect volatileShielding = GetTarget().GetAuraEffect(SpellIds.VolatileShielding, 1);
if (volatileShielding != null)
{
int damage = (int)MathFunctions.CalculatePct(absorbedAmount, volatileShielding.GetAmount());
GetTarget().CastCustomSpell(SpellIds.VolatileShieldingDamage, SpellValueMod.BasePoint0, damage, null, TriggerCastFlags.FullMask, null, volatileShielding);
}
}
public override void Register()
{
DoEffectCalcAmount.Add(new EffectCalcAmountHandler(CalculateAmount, 0, AuraType.SchoolAbsorb));
AfterEffectAbsorb.Add(new EffectAbsorbHandler(Trigger, 0));
AfterEffectRemove.Add(new EffectApplyHandler(HandleEffectRemove, 0, AuraType.SchoolAbsorb, AuraEffectHandleModes.Real));
}
int absorbPct;
int maxHealth;
uint absorbedAmount;
}
public override AuraScript GetAuraScript()
{
return new spell_dk_anti_magic_shell_AuraScript();
}
}
[Script] // 127517 - Army Transform // 6.x, does this belong here or in spell_generic? where do we cast this? sniffs say this is only cast when caster has glyph of foul menagerie.
class spell_dk_army_transform : SpellScriptLoader
{
public spell_dk_army_transform() : base("spell_dk_army_transform") { }
class spell_dk_army_transform_SpellScript : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.GlyphOfFoulMenagerie);
}
public override bool Load()
{
return GetCaster().IsGuardian();
}
SpellCastResult CheckCast()
{
Unit owner = GetCaster().GetOwner();
if (owner)
if (owner.HasAura(SpellIds.GlyphOfFoulMenagerie))
return SpellCastResult.SpellCastOk;
return SpellCastResult.SpellUnavailable;
}
void HandleDummy(uint effIndex)
{
GetCaster().CastSpell(GetCaster(), SpellIds.ArmyTransforms.SelectRandom(), true);
}
public override void Register()
{
OnCheckCast.Add(new CheckCastHandler(CheckCast));
OnEffectHitTarget.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
}
}
public override SpellScript GetSpellScript()
{
return new spell_dk_army_transform_SpellScript();
}
}
[Script] // 50842 - Blood Boil
class spell_dk_blood_boil : SpellScriptLoader
{
public spell_dk_blood_boil() : base("spell_dk_blood_boil") { }
class spell_dk_blood_boil_SpellScript : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.BloodPlague);
}
void HandleEffect()
{
GetCaster().CastSpell(GetHitUnit(), SpellIds.BloodPlague, true);
}
public override void Register()
{
OnHit.Add(new HitHandler(HandleEffect));
}
}
public override SpellScript GetSpellScript()
{
return new spell_dk_blood_boil_SpellScript();
}
}
[Script] // 49028 - Dancing Rune Weapon 7.1.5
class spell_dk_dancing_rune_weapon : SpellScriptLoader
{
public spell_dk_dancing_rune_weapon() : base("spell_dk_dancing_rune_weapon") { }
class spell_dk_dancing_rune_weapon_AuraScript : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
if (Global.ObjectMgr.GetCreatureTemplate(CreatureIds.DancingRuneWeapon) == null)
return false;
return true;
}
// This is a port of the old switch hack in Unit.cpp, it's not correct
void HandleProc(AuraEffect aurEff, ProcEventInfo eventInfo)
{
PreventDefaultAction();
Unit caster = GetCaster();
if (!caster)
return;
Unit drw = null;
foreach (Unit controlled in caster.m_Controlled)
{
if (controlled.GetEntry() == CreatureIds.DancingRuneWeapon)
{
drw = controlled;
break;
}
}
if (!drw || !drw.GetVictim())
return;
SpellInfo spellInfo = eventInfo.GetSpellInfo();
if (spellInfo == null)
return;
DamageInfo damageInfo = eventInfo.GetDamageInfo();
if (damageInfo == null || damageInfo.GetDamage() == 0)
return;
int amount = (int)(damageInfo.GetDamage() / 2);
SpellNonMeleeDamage log = new SpellNonMeleeDamage(drw, drw.GetVictim(), spellInfo.Id, spellInfo.GetSpellXSpellVisualId(drw), spellInfo.GetSchoolMask());
log.damage = (uint)amount;
drw.DealDamage(drw.GetVictim(), (uint)amount, null, DamageEffectType.Direct, spellInfo.GetSchoolMask(), spellInfo, true);
drw.SendSpellNonMeleeDamageLog(log);
}
public override void Register()
{
OnEffectProc.Add(new EffectProcHandler(HandleProc, 1, AuraType.Dummy));
}
}
public override AuraScript GetAuraScript()
{
return new spell_dk_dancing_rune_weapon_AuraScript();
}
}
[Script] // 43265 - Death and Decay
class spell_dk_death_and_decay : SpellScriptLoader
{
public spell_dk_death_and_decay() : base("spell_dk_death_and_decay") { }
class spell_dk_death_and_decay_SpellScript : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.TighteningGrasp, SpellIds.TighteningGraspSlow);
}
void HandleDummy()
{
if (GetCaster().HasAura(SpellIds.TighteningGrasp))
{
Position pos = GetExplTargetDest();
if (pos != null)
GetCaster().CastSpell(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), SpellIds.TighteningGraspSlow, true);
}
}
public override void Register()
{
OnCast.Add(new CastHandler(HandleDummy));
}
}
public override SpellScript GetSpellScript()
{
return new spell_dk_death_and_decay_SpellScript();
}
class spell_dk_death_and_decay_AuraScript : AuraScript
{
void HandleDummyTick(AuraEffect aurEff)
{
Unit caster = GetCaster();
if (caster)
caster.CastSpell(GetTarget(), SpellIds.DeathAndDecayDamage, true, null, aurEff);
}
public override void Register()
{
OnEffectPeriodic.Add(new EffectPeriodicHandler(HandleDummyTick, 2, AuraType.PeriodicDummy));
}
}
public override AuraScript GetAuraScript()
{
return new spell_dk_death_and_decay_AuraScript();
}
}
[Script] // 47541 - Death Coil
class spell_dk_death_coil : SpellScriptLoader
{
public spell_dk_death_coil() : base("spell_dk_death_coil") { }
class spell_dk_death_coil_SpellScript : SpellScript
{
public override bool Validate(SpellInfo spell)
{
return ValidateSpellInfo(SpellIds.DeathCoilDamage, SpellIds.Unholy, SpellIds.UnholyVigor);
}
void HandleDummy(uint effIndex)
{
Unit caster = GetCaster();
caster.CastSpell(GetHitUnit(), SpellIds.DeathCoilDamage, true);
AuraEffect unholyAura = caster.GetAuraEffect(SpellIds.Unholy, 6);
if (unholyAura != null) // can be any effect, just here to send SPELL_FAILED_DONT_REPORT on failure
caster.CastSpell(caster, SpellIds.UnholyVigor, true, null, unholyAura);
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
}
}
public override SpellScript GetSpellScript()
{
return new spell_dk_death_coil_SpellScript();
}
}
[Script] // 52751 - Death Gate
class spell_dk_death_gate : SpellScriptLoader
{
public spell_dk_death_gate() : base("spell_dk_death_gate") { }
class spell_dk_death_gate_SpellScript : SpellScript
{
SpellCastResult CheckClass()
{
if (GetCaster().GetClass() != Class.Deathknight)
{
SetCustomCastResultMessage(SpellCustomErrors.MustBeDeathKnight);
return SpellCastResult.CustomError;
}
return SpellCastResult.SpellCastOk;
}
void HandleScript(uint effIndex)
{
PreventHitDefaultEffect(effIndex);
Unit target = GetHitUnit();
if (target)
target.CastSpell(target, (uint)GetEffectValue(), false);
}
public override void Register()
{
OnCheckCast.Add(new CheckCastHandler(CheckClass));
OnEffectHitTarget.Add(new EffectHandler(HandleScript, 0, SpellEffectName.ScriptEffect));
}
}
public override SpellScript GetSpellScript()
{
return new spell_dk_death_gate_SpellScript();
}
}
[Script] //49576 - Death Grip Initial
class spell_dk_death_grip_initial : SpellScriptLoader
{
public spell_dk_death_grip_initial() : base("spell_dk_death_grip_initial") { }
class spell_dk_death_grip_initial_SpellScript : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.DeathGripDummy, SpellIds.DeathGripJump, SpellIds.Blood, SpellIds.DeathGripTaunt);
}
SpellCastResult CheckCast()
{
Unit caster = GetCaster();
// Death Grip should not be castable while jumping/falling
if (caster.HasUnitState(UnitState.Jumping) || caster.HasUnitMovementFlag(MovementFlag.Falling))
return SpellCastResult.Moving;
return SpellCastResult.SpellCastOk;
}
void HandleDummy(uint effIndex)
{
GetCaster().CastSpell(GetHitUnit(), SpellIds.DeathGripDummy, true);
GetHitUnit().CastSpell(GetCaster(), SpellIds.DeathGripJump, true);
if (GetCaster().HasAura(SpellIds.Blood))
GetCaster().CastSpell(GetHitUnit(), SpellIds.DeathGripTaunt, true);
}
public override void Register()
{
OnCheckCast.Add(new CheckCastHandler(CheckCast));
OnEffectHitTarget.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.ScriptEffect));
}
}
public override SpellScript GetSpellScript()
{
return new spell_dk_death_grip_initial_SpellScript();
}
}
[Script] // 48743 - Death Pact
class spell_dk_death_pact : SpellScriptLoader
{
public spell_dk_death_pact() : base("spell_dk_death_pact") { }
class spell_dk_death_pact_AuraScript : AuraScript
{
void HandleCalcAmount(AuraEffect aurEff, ref int amount, ref bool canBeRecalculated)
{
Unit caster = GetCaster();
if (caster)
amount = (int)caster.CountPctFromMaxHealth(amount);
}
public override void Register()
{
DoEffectCalcAmount.Add(new EffectCalcAmountHandler(HandleCalcAmount, 1, AuraType.SchoolHealAbsorb));
}
}
public override AuraScript GetAuraScript()
{
return new spell_dk_death_pact_AuraScript();
}
}
[Script] // 49998 - Death Strike
class spell_dk_death_strike : SpellScriptLoader
{
public spell_dk_death_strike() : base("spell_dk_death_strike") { }
class spell_dk_death_strike_SpellScript : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.DeathStrikeHeal, SpellIds.BloodShieldMastery, SpellIds.BloodShieldAbsorb,
SpellIds.RecentlyUsedDeathStrike, SpellIds.Frost, SpellIds.DeathStrikeOffhand);
}
void HandleHeal(uint effIndex)
{
Unit caster = GetCaster();
//TODO: heal = std::min(10% health, 20% of all damage taken in last 5 seconds)
int heal = (int)MathFunctions.CalculatePct(caster.GetMaxHealth(), GetSpellInfo().GetEffect(4).CalcValue());
caster.CastCustomSpell(SpellIds.DeathStrikeHeal, SpellValueMod.BasePoint0, heal, caster, true);
AuraEffect aurEff = caster.GetAuraEffect(SpellIds.BloodShieldMastery, 0);
if (aurEff != null)
caster.CastCustomSpell(SpellIds.BloodShieldAbsorb, SpellValueMod.BasePoint0, MathFunctions.CalculatePct(heal, aurEff.GetAmount()), caster);
if (caster.HasAura(SpellIds.Frost))
caster.CastSpell(GetHitUnit(), SpellIds.DeathStrikeOffhand, true);
}
void TriggerRecentlyUsedDeathStrike()
{
GetCaster().CastSpell(GetCaster(), SpellIds.RecentlyUsedDeathStrike, true);
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleHeal, 1, SpellEffectName.WeaponPercentDamage));
AfterCast.Add(new CastHandler(TriggerRecentlyUsedDeathStrike));
}
}
public override SpellScript GetSpellScript()
{
return new spell_dk_death_strike_SpellScript();
}
}
[Script] // 85948 - Festering Strike
class spell_dk_festering_strike : SpellScriptLoader
{
public spell_dk_festering_strike() : base("spell_dk_festering_strike") { }
class spell_dk_festering_strike_SpellScript : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.FesteringWound);
}
void HandleDummy(uint effIndex)
{
GetCaster().CastCustomSpell(SpellIds.FesteringWound, SpellValueMod.AuraStack, GetEffectValue(), GetHitUnit(), TriggerCastFlags.FullMask);
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleDummy, 2, SpellEffectName.Dummy));
}
}
public override SpellScript GetSpellScript()
{
return new spell_dk_festering_strike_SpellScript();
}
}
[Script] // 47496 - Explode, Ghoul spell for Corpse Explosion
class spell_dk_ghoul_explode : SpellScriptLoader
{
public spell_dk_ghoul_explode() : base("spell_dk_ghoul_explode") { }
class spell_dk_ghoul_explode_SpellScript : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.CorpseExplosionTriggered);
}
void HandleDamage(uint effIndex)
{
SetHitDamage((int)GetCaster().CountPctFromMaxHealth(GetEffectInfo(2).CalcValue(GetCaster())));
}
void Suicide(uint effIndex)
{
Unit unitTarget = GetHitUnit();
if (unitTarget)
{
// Corpse Explosion (Suicide)
unitTarget.CastSpell(unitTarget, SpellIds.CorpseExplosionTriggered, true);
}
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleDamage, 0, SpellEffectName.SchoolDamage));
OnEffectHitTarget.Add(new EffectHandler(Suicide, 1, SpellEffectName.SchoolDamage));
}
}
public override SpellScript GetSpellScript()
{
return new spell_dk_ghoul_explode_SpellScript();
}
}
[Script] // 206940 - Mark of Blood
class spell_dk_mark_of_blood : SpellScriptLoader
{
public spell_dk_mark_of_blood() : base("spell_dk_mark_of_blood") { }
class spell_dk_mark_of_blood_AuraScript : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.MarkOfBloodHeal);
}
void HandleProc(AuraEffect aurEff, ProcEventInfo eventInfo)
{
PreventDefaultAction();
Unit caster = GetCaster();
if (caster)
caster.CastSpell(eventInfo.GetProcTarget(), SpellIds.MarkOfBloodHeal, true);
}
public override void Register()
{
OnEffectProc.Add(new EffectProcHandler(HandleProc, 0, AuraType.Dummy));
}
}
public override AuraScript GetAuraScript()
{
return new spell_dk_mark_of_blood_AuraScript();
}
}
[Script] // 207346 - Necrosis
class spell_dk_necrosis : SpellScriptLoader
{
public spell_dk_necrosis() : base("spell_dk_necrosis") { }
class spell_dk_necrosis_AuraScript : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.NecrosisEffect);
}
void HandleProc(AuraEffect aurEff, ProcEventInfo eventInfo)
{
PreventDefaultAction();
GetTarget().CastSpell(eventInfo.GetProcTarget(), SpellIds.NecrosisEffect, true);
}
public override void Register()
{
OnEffectProc.Add(new EffectProcHandler(HandleProc, 0, AuraType.Dummy));
}
}
public override AuraScript GetAuraScript()
{
return new spell_dk_necrosis_AuraScript();
}
}
[Script] // 121916 - Glyph of the Geist (Unholy) // 6.x, does this belong here or in spell_generic? apply this in creature_template_addon? sniffs say this is always cast on raise dead.
class spell_dk_pet_geist_transform : SpellScriptLoader
{
public spell_dk_pet_geist_transform() : base("spell_dk_pet_geist_transform") { }
class spell_dk_pet_geist_transform_SpellScript : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.GlyphOfTheGeist);
}
public override bool Load()
{
return GetCaster().IsPet();
}
SpellCastResult CheckCast()
{
Unit owner = GetCaster().GetOwner();
if (owner)
if (owner.HasAura(SpellIds.GlyphOfTheGeist))
return SpellCastResult.SpellCastOk;
return SpellCastResult.SpellUnavailable;
}
public override void Register()
{
OnCheckCast.Add(new CheckCastHandler(CheckCast));
}
}
public override SpellScript GetSpellScript()
{
return new spell_dk_pet_geist_transform_SpellScript();
}
}
[Script] // 147157 Glyph of the Skeleton (Unholy) // 6.x, does this belong here or in spell_generic? apply this in creature_template_addon? sniffs say this is always cast on raise dead.
class spell_dk_pet_skeleton_transform : SpellScriptLoader
{
public spell_dk_pet_skeleton_transform() : base("spell_dk_pet_skeleton_transform") { }
class spell_dk_pet_skeleton_transform_SpellScript : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.GlyphOfTheSkeleton);
}
SpellCastResult CheckCast()
{
Unit owner = GetCaster().GetOwner();
if (owner)
if (owner.HasAura(SpellIds.GlyphOfTheSkeleton))
return SpellCastResult.SpellCastOk;
return SpellCastResult.SpellUnavailable;
}
public override void Register()
{
OnCheckCast.Add(new CheckCastHandler(CheckCast));
}
}
public override SpellScript GetSpellScript()
{
return new spell_dk_pet_skeleton_transform_SpellScript();
}
}
[Script] // 61257 - Runic Power Back on Snare/Root 7.1.5
class spell_dk_pvp_4p_bonus : SpellScriptLoader
{
public spell_dk_pvp_4p_bonus() : base("spell_dk_pvp_4p_bonus") { }
class spell_dk_pvp_4p_bonus_AuraScript : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.RunicReturn);
}
bool CheckProc(ProcEventInfo eventInfo)
{
SpellInfo spellInfo = eventInfo.GetSpellInfo();
if (spellInfo == null)
return false;
return (spellInfo.GetAllEffectsMechanicMask() & ((1 << (int)Mechanics.Root) | (1 << (int)Mechanics.Snare))) != 0;
}
void HandleProc(AuraEffect aurEff, ProcEventInfo eventInfo)
{
PreventDefaultAction();
eventInfo.GetActionTarget().CastSpell((Unit)null, SpellIds.RunicReturn, true);
}
public override void Register()
{
DoCheckProc.Add(new CheckProcHandler(CheckProc));
OnEffectProc.Add(new EffectProcHandler(HandleProc, 0, AuraType.Dummy));
}
}
public override AuraScript GetAuraScript()
{
return new spell_dk_pvp_4p_bonus_AuraScript();
}
}
[Script] // 46584 - Raise Dead
class spell_dk_raise_dead : SpellScriptLoader
{
public spell_dk_raise_dead() : base("spell_dk_raise_dead") { }
class spell_dk_raise_dead_SpellScript : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.RaiseDeadSummon, SpellIds.SludgeBelcher, SpellIds.SludgeBelcherSummon);
}
void HandleDummy(uint effIndex)
{
uint spellId = SpellIds.RaiseDeadSummon;
if (GetCaster().HasAura(SpellIds.SludgeBelcher))
spellId = SpellIds.SludgeBelcherSummon;
GetCaster().CastSpell((Unit)null, spellId, true);
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
}
}
public override SpellScript GetSpellScript()
{
return new spell_dk_raise_dead_SpellScript();
}
}
[Script] // 115994 - Unholy Blight
class spell_dk_unholy_blight : SpellScriptLoader
{
public spell_dk_unholy_blight() : base("spell_dk_unholy_blight") { }
class spell_dk_unholy_blight_SpellScript : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.FrostFever, SpellIds.BloodPlague);
}
void HandleDummy(uint effIndex)
{
GetCaster().CastSpell(GetHitUnit(), SpellIds.FrostFever, true);
GetCaster().CastSpell(GetHitUnit(), SpellIds.BloodPlague, true);
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
}
}
public override SpellScript GetSpellScript()
{
return new spell_dk_unholy_blight_SpellScript();
}
}
[Script] // 55233 - Vampiric Blood
class spell_dk_vampiric_blood : SpellScriptLoader
{
public spell_dk_vampiric_blood() : base("spell_dk_vampiric_blood") { }
class spell_dk_vampiric_blood_AuraScript : AuraScript
{
void CalculateAmount(AuraEffect aurEff, ref int amount, ref bool canBeRecalculated)
{
amount = (int)GetUnitOwner().CountPctFromMaxHealth(amount);
}
public override void Register()
{
DoEffectCalcAmount.Add(new EffectCalcAmountHandler(CalculateAmount, 1, AuraType.ModIncreaseHealth2));
}
}
public override AuraScript GetAuraScript()
{
return new spell_dk_vampiric_blood_AuraScript();
}
}
}