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85ffed189fc71111a544f5806f92b7d92aaf84b7
CypherCore/Source/Game/Scripting
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hondacrx 85ffed189f Core/Spawning: Actually check spawn group state before processing a respawn. It feels like that is something that should've been noticed at some point.
Port From (https://github.com/TrinityCore/TrinityCore/commit/5c80f5073493a3d31fd4b463891727beb6fe7eb1)
2021-08-09 09:37:36 -04:00
..
CoreScripts.cs
Core/Spawning: Actually check spawn group state before processing a respawn. It feels like that is something that should've been noticed at some point.
2021-08-09 09:37:36 -04:00
ScriptManager.cs
Core/Spawning: Actually check spawn group state before processing a respawn. It feels like that is something that should've been noticed at some point.
2021-08-09 09:37:36 -04:00
SpellScript.cs
Core/Scripts: implemented Fungal Decay & Tail Sting
2021-06-24 00:03:16 -04:00
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