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8694a2ae24ea0570f5f8f8fcc747958f14ae05ef
CypherCore/Source/Game/Entities/Unit
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hondacrx 8694a2ae24 Core/Entities: Kick engagement logic upstairs to Unit (from ThreatManager), since all Units with AI need it (not just those with threat list).
Port From (https://github.com/TrinityCore/TrinityCore/commit/35e55f10899712435102764671241b94a2026599)
2021-12-23 20:00:45 -05:00
..
CharmInfo.cs
More cleanups of custom classes in favor of .NET runtime types.
2021-11-15 18:04:57 -05:00
Comparer.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
Unit.Combat.cs
Core/Entities: Kick engagement logic upstairs to Unit (from ThreatManager), since all Units with AI need it (not just those with threat list).
2021-12-23 20:00:45 -05:00
Unit.cs
Core/Script: add script hook to allow overriding of a vehicle passenger's exit position
2021-12-16 12:47:54 -05:00
Unit.Fields.cs
Core/Entities: Kick engagement logic upstairs to Unit (from ThreatManager), since all Units with AI need it (not just those with threat list).
2021-12-23 20:00:45 -05:00
Unit.Movement.cs
Core/Unit: Ignore On Transport spline movements if the Unit isn't on a transport anymore
2021-12-17 19:39:58 -05:00
Unit.Pets.cs
Core/Units: Fixed crash with charm/possess
2021-11-23 21:22:57 -05:00
Unit.Spells.cs
Core/Spell: SpellAura Redux
2021-11-29 14:38:37 -05:00
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