Files
CypherCore/Source/Game/Entities/Conversation.cs
T
2018-12-10 12:46:25 -05:00

237 lines
8.5 KiB
C#

/*
* Copyright (C) 2012-2018 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.DataStorage;
using Game.Maps;
using Game.Spells;
using System.Collections.Generic;
namespace Game.Entities
{
public class Conversation : WorldObject
{
public Conversation() : base(false)
{
_duration = 0;
objectTypeMask |= TypeMask.Conversation;
objectTypeId = TypeId.Conversation;
m_updateFlag.Stationary = true;
m_updateFlag.Conversation = true;
valuesCount = (int)ConversationFields.End;
_dynamicValuesCount = (int)ConversationDynamicFields.End;
}
public override void AddToWorld()
{
//- Register the Conversation for guid lookup and for caster
if (!IsInWorld)
{
GetMap().GetObjectsStore().Add(GetGUID(), this);
base.AddToWorld();
}
}
public override void RemoveFromWorld()
{
//- Remove the Conversation from the accessor and from all lists of objects in world
if (IsInWorld)
{
base.RemoveFromWorld();
GetMap().GetObjectsStore().Remove(GetGUID());
}
}
public override bool IsNeverVisibleFor(WorldObject seer)
{
if (!_participants.Contains(seer.GetGUID()))
return true;
return base.IsNeverVisibleFor(seer);
}
public override void Update(uint diff)
{
if (GetDuration() > diff)
_duration -= diff;
else
Remove(); // expired
base.Update(diff);
}
void Remove()
{
if (IsInWorld)
{
AddObjectToRemoveList(); // calls RemoveFromWorld
}
}
public static Conversation CreateConversation(uint conversationEntry, Unit creator, Position pos, List<ObjectGuid> participants, SpellInfo spellInfo = null)
{
ConversationTemplate conversationTemplate = Global.ConversationDataStorage.GetConversationTemplate(conversationEntry);
if (conversationTemplate == null)
return null;
ulong lowGuid = creator.GetMap().GenerateLowGuid(HighGuid.Conversation);
Conversation conversation = new Conversation();
if (!conversation.Create(lowGuid, conversationEntry, creator.GetMap(), creator, pos, participants, spellInfo))
return null;
return conversation;
}
bool Create(ulong lowGuid, uint conversationEntry, Map map, Unit creator, Position pos, List<ObjectGuid> participants, SpellInfo spellInfo = null)
{
ConversationTemplate conversationTemplate = Global.ConversationDataStorage.GetConversationTemplate(conversationEntry);
//ASSERT(conversationTemplate);
_creatorGuid = creator.GetGUID();
_participants = participants;
SetMap(map);
Relocate(pos);
_Create(ObjectGuid.Create(HighGuid.Conversation, GetMapId(), conversationEntry, lowGuid));
PhasingHandler.InheritPhaseShift(this, creator);
SetEntry(conversationEntry);
SetObjectScale(1.0f);
SetUInt32Value(ConversationFields.LastLineEndTime, conversationTemplate.LastLineEndTime);
_duration = conversationTemplate.LastLineEndTime;
_textureKitId = conversationTemplate.TextureKitId;
for (ushort actorIndex = 0; actorIndex < conversationTemplate.Actors.Count; ++actorIndex)
{
ConversationActorTemplate actor = conversationTemplate.Actors[actorIndex];
if (actor != null)
{
ConversationDynamicFieldActor actorField = new ConversationDynamicFieldActor();
actorField.ActorTemplate.CreatureId = actor.CreatureId;
actorField.ActorTemplate.CreatureModelId = actor.CreatureModelId;
actorField.Type = ConversationDynamicFieldActor.ActorType.CreatureActor;
SetDynamicStructuredValue(ConversationDynamicFields.Actors, actorIndex, actorField);
}
}
for (ushort actorIndex = 0; actorIndex < conversationTemplate.ActorGuids.Count; ++actorIndex)
{
ulong actorGuid = conversationTemplate.ActorGuids[actorIndex];
if (actorGuid == 0)
continue;
foreach (var creature in map.GetCreatureBySpawnIdStore().LookupByKey(actorGuid))
{
// we just need the last one, overriding is legit
AddActor(creature.GetGUID(), actorIndex);
}
}
Global.ScriptMgr.OnConversationCreate(this, creator);
List<ushort> actorIndices = new List<ushort>();
foreach (ConversationLineTemplate line in conversationTemplate.Lines)
{
actorIndices.Add(line.ActorIdx);
AddDynamicStructuredValue(ConversationDynamicFields.Lines, line);
}
// All actors need to be set
foreach (ushort actorIndex in actorIndices)
{
ConversationDynamicFieldActor actor = GetDynamicStructuredValue<ConversationDynamicFieldActor>(ConversationDynamicFields.Actors, actorIndex);
if (actor == null || actor.IsEmpty())
{
Log.outError(LogFilter.Conversation, $"Failed to create conversation (Id: {conversationEntry}) due to missing actor (Idx: {actorIndex}).");
return false;
}
}
if (!GetMap().AddToMap(this))
return false;
return true;
}
void AddActor(ObjectGuid actorGuid, ushort actorIdx)
{
ConversationDynamicFieldActor actorField = new ConversationDynamicFieldActor();
actorField.ActorGuid = actorGuid;
actorField.Type = ConversationDynamicFieldActor.ActorType.WorldObjectActor;
SetDynamicStructuredValue(ConversationDynamicFields.Actors, actorIdx, actorField);
}
void AddParticipant(ObjectGuid participantGuid)
{
_participants.Add(participantGuid);
}
public uint GetScriptId()
{
return Global.ConversationDataStorage.GetConversationTemplate(GetEntry()).ScriptId;
}
uint GetDuration() { return _duration; }
public uint GetTextureKitId() { return _textureKitId; }
public ObjectGuid GetCreatorGuid() { return _creatorGuid; }
public override float GetStationaryX() { return _stationaryPosition.GetPositionX(); }
public override float GetStationaryY() { return _stationaryPosition.GetPositionY(); }
public override float GetStationaryZ() { return _stationaryPosition.GetPositionZ(); }
public override float GetStationaryO() { return _stationaryPosition.GetOrientation(); }
void RelocateStationaryPosition(Position pos) { _stationaryPosition.Relocate(pos); }
Position _stationaryPosition = new Position();
ObjectGuid _creatorGuid;
uint _duration;
uint _textureKitId;
List<ObjectGuid> _participants = new List<ObjectGuid>();
}
class ConversationDynamicFieldActor
{
public enum ActorType
{
WorldObjectActor = 0,
CreatureActor = 1
}
public bool IsEmpty()
{
return ActorGuid.IsEmpty(); // this one is good enough
}
public ObjectGuid ActorGuid;
public ActorTemplateStruct ActorTemplate;
public struct ActorTemplateStruct
{
public uint CreatureId;
public uint CreatureModelId;
}
public ActorType Type;
}
}