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CypherCore/Source/Game/Entities/Creature
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Hondacrx c7e7347757 Core/Creatures: Allow adding summons to CreatureGroup (only adding, no formation movement of linked aggro yet)
Port From (https://github.com/TrinityCore/TrinityCore/commit/16bfbe1a3a12256d9476f3ae23e1f34f31f9cf07)
2024-09-01 15:39:23 -04:00
..
Creature.cs
Core/Creatures: Validate creature.modelid on startup
2024-08-25 21:30:13 -04:00
Creature.Fields.cs
Core/Creatures: moved combat pulse into heartbeat handling and implemented CREATURE_STATIC_FLAG_2_FORCE_PARTY_MEMBERS_INTO_COMBAT
2024-08-19 12:33:21 -04:00
CreatureData.cs
Core/Misc: Added Loading.Locales to enable/disable the load of locales
2024-08-25 21:03:45 -04:00
CreatureGroups.cs
Core/Creatures: Allow adding summons to CreatureGroup (only adding, no formation movement of linked aggro yet)
2024-09-01 15:39:23 -04:00
Gossip.cs
Core/Conditions: Refactor ConditionMgr internals to get rid of separate containers for some condition source types
2024-02-06 09:39:26 -05:00
Trainer.cs
Core/BattlePets: Move BattlePet stuff from SpellMgr to BattlePetMgr
2022-06-14 18:12:28 -04:00
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