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CypherCore/Source/Game/Spells
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hondacrx 4d0362edc6 Core/Spells: Fixed target radius calculation for TARGET_DEST_*_RANDOM
Port From (https://github.com/TrinityCore/TrinityCore/commit/87f3ab11d3dd5d362657aaae9c02effa8ee95f21)
2024-02-03 22:02:40 -05:00
..
Auras
Core/Spells: Named and implemented most of SpellAttr8
2024-02-01 18:59:34 -05:00
Skills
Update license headers for all files.
2023-01-18 17:25:32 -05:00
Spell.cs
Core/Spells: Fixed target radius calculation for TARGET_DEST_*_RANDOM
2024-02-03 22:02:40 -05:00
SpellCastRequest.cs
Core/Spells: Implement spell queue
2024-02-03 13:11:01 -05:00
SpellCastTargets.cs
Core/Spells: Implement spell queue
2024-02-03 13:11:01 -05:00
SpellEffects.cs
Core/Players: Learn parent skilllines if they are missing while learning child skills
2024-02-03 17:39:25 -05:00
SpellHistory.cs
Core/Spells: Implement spell queue
2024-02-03 13:11:01 -05:00
SpellInfo.cs
Core/Spells: Fixed target radius calculation for TARGET_DEST_*_RANDOM
2024-02-03 22:02:40 -05:00
SpellManager.cs
Core/Skills: Fixed updating riding skill value when learning riding spells automatically
2024-01-29 22:25:13 -05:00
TraitManager.cs
Core/Misc: Turn ChrSpecialization into enum
2023-09-13 20:33:47 -04:00
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