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CypherCore/Source/Scripts/Northrend/Naxxramas/BossAnubrekhan.cs
T
2018-01-02 13:02:21 -05:00

64 lines
2.4 KiB
C#

/*
* Copyright (C) 2012-2018 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace Scripts.Northrend.Naxxramas
{
struct TextIds
{
public const uint SayAggro = 0;
public const uint SayGreet = 1;
public const uint SaySlay = 2;
public const uint EmoteLocust = 3;
public const uint EmoteFrenzy = 0;
public const uint EmoteSpawn = 1;
public const uint EmoteScarab = 2;
}
struct EventIds
{
public const uint Impale = 1; // Cast Impale On A Random Target
public const uint Locust = 2; // Begin Channeling Locust Swarm
public const uint LocustEnds = 3; // Locust Swarm Dissipates
public const uint SpawnGuard = 4; // 10-Man Only - Crypt Guard Has Delayed Spawn; Also Used For The Locust Swarm Crypt Guard In Both Modes
public const uint Scarabs = 5; // Spawn Corpse Scarabs
public const uint Berserk = 6; // Berserk
}
struct SpellIds
{
public const uint Impale = 28783; // 25-Man: 56090
public const uint LocustSwarm = 28785; // 25-Man: 54021
public const uint SummonCorpseScarabsPlr = 29105; // This Spawns 5 Corpse Scarabs On Top Of Player
public const uint SummonCorpseScarabsMob = 28864; // This Spawns 10 Corpse Scarabs On Top Of Dead Guards
public const uint Berserk = 27680;
}
struct Misc
{
public const uint achievTimedStartEvent = 9891;
public const uint PhaseNormal = 1;
public const uint PhaseSwarm = 2;
public const uint SpawnGroupsInitial25M = 1;
public const uint SpawnGroupsSingleSpawn = 2;
}
}