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9e23ca4b04a2f283b60c2a21ec9b2a4257e3f5fb
CypherCore/Source/Game/Entities/Unit
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hondacrx 9e23ca4b04 Core/Spells: calculate crit chance only for spells that do damage/healing
Port From (https://github.com/TrinityCore/TrinityCore/commit/85e5509e91a1370b16851d375a26121797870921)
2021-06-23 22:06:49 -04:00
..
CharmInfo.cs
More Cleanups
2021-06-08 12:56:09 -04:00
Comparer.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
Unit.Combat.cs
Core/Entities: Port some refactors
2021-06-22 20:43:41 -04:00
Unit.cs
Core/Spells: fix SPELLMOD_DAMAGE application order for melee spells
2021-06-23 15:43:29 -04:00
Unit.Fields.cs
Core/Entities: Port some refactors
2021-06-22 20:43:41 -04:00
Unit.Movement.cs
Core/Movement: Creatures' idle movement generator can no longer override player mover control.
2021-06-23 17:50:46 -04:00
Unit.Pets.cs
Core/Entities: don't allow client control if player is still affected by any lose of control state
2021-06-23 14:13:31 -04:00
Unit.Spells.cs
Core/Spells: calculate crit chance only for spells that do damage/healing
2021-06-23 22:06:49 -04:00
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