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9e61335fe8a87a18aba879b1800192163ce19539
CypherCore/Source/Game/AI/CoreAI
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hondacrx 92c90bf777 Core/Unit: Spell focusing now no longer nonsensical. HasSpellFocus always const. Error logs for various stuff.
Port From (https://github.com/TrinityCore/TrinityCore/commit/14c38a1c529e634b068a67b3e7475ddcf599086b)
2022-01-02 19:49:21 -05:00
..
AreaTriggerAI.cs
Core: SOme code cleanup, more to follow.
2021-03-20 22:48:48 -04:00
CombatAI.cs
Core/AI: Clean up charm AI handling.
2021-10-31 13:55:26 -04:00
CreatureAI.cs
Core/Unit: Spell focusing now no longer nonsensical. HasSpellFocus always const. Error logs for various stuff.
2022-01-02 19:49:21 -05:00
GameObjectAI.cs
gameobject summoner
2021-12-07 20:42:47 -05:00
GuardAI.cs
Core/AI: Finally move the "is creature engaged" flag to be a property of the creature AI, where it honestly always belonged.
2022-01-01 17:05:29 -05:00
PassiveAI.cs
Core/AI: Finally move the "is creature engaged" flag to be a property of the creature AI, where it honestly always belonged.
2022-01-01 17:05:29 -05:00
PetAI.cs
Core/AI: PetAI now properly signals engagement state.
2022-01-01 17:56:20 -05:00
TotemAI.cs
Core/AI: Finally move the "is creature engaged" flag to be a property of the creature AI, where it honestly always belonged.
2022-01-01 17:05:29 -05:00
UnitAI.cs
Core/AI: Finally move the "is creature engaged" flag to be a property of the creature AI, where it honestly always belonged.
2022-01-01 17:05:29 -05:00
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