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CypherCore/Source/Game/Movement
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hondacrx a4f115366b Core/Movement: Properly resume chase/follow movement if it was paused by a spell cast.
Port From (https://github.com/TrinityCore/TrinityCore/commit/6d2423b7334915c60225103863c3ffae3831719b)
2021-10-17 09:25:04 -04:00
..
Generators
Core/Movement: Properly resume chase/follow movement if it was paused by a spell cast.
2021-10-17 09:25:04 -04:00
AbstractFollower.cs
Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenerator and FollowMovementGenerator, full rewrite for both.
2021-09-26 10:29:27 -04:00
MotionMaster.cs
Fixes a server freeze
2021-10-01 18:08:16 -04:00
MoveSpline.cs
Some Cleanups
2021-06-07 18:06:16 -04:00
MoveSplineFlags.cs
Core/PacketIO: Updated most packet structures to 9.0.1
2020-12-09 14:01:38 -05:00
MoveSplineInit.cs
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good.
2021-09-23 22:46:22 -04:00
MoveSplineInitArgs.cs
Core: SOme code cleanup, more to follow.
2021-03-20 22:48:48 -04:00
Spline.cs
Some Cleanups
2021-06-07 18:06:16 -04:00
WaypointManager.cs
Core: SOme code cleanup, more to follow.
2021-03-20 22:48:48 -04:00
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