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a2628af13a8e57be00356a3d4ae7df3dfb32fbcc
CypherCore/Source/Game/Entities/Creature
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hondacrx 85ffed189f Core/Spawning: Actually check spawn group state before processing a respawn. It feels like that is something that should've been noticed at some point.
Port From (https://github.com/TrinityCore/TrinityCore/commit/5c80f5073493a3d31fd4b463891727beb6fe7eb1)
2021-08-09 09:37:36 -04:00
..
Creature.cs
Core/Spawning: Actually check spawn group state before processing a respawn. It feels like that is something that should've been noticed at some point.
2021-08-09 09:37:36 -04:00
Creature.Fields.cs
Core: SOme code cleanup, more to follow.
2021-03-20 22:48:48 -04:00
CreatureData.cs
Core/PacketIO: 9.1.0 opcodes and packet structures
2021-08-08 13:10:49 -04:00
CreatureGroups.cs
Core/Formations: update codestyle and fix crash
2021-06-23 14:05:41 -04:00
Gossip.cs
Core/PacketIO: 9.1.0 opcodes and packet structures
2021-08-08 13:10:49 -04:00
Trainer.cs
Core: SOme code cleanup, more to follow.
2021-03-20 22:48:48 -04:00
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