Core/Formations: update codestyle and fix crash

Port From (https://github.com/TrinityCore/TrinityCore/commit/861cf261c5dfc29d6980908ec36ebe7aad68a462)
This commit is contained in:
hondacrx
2021-06-23 14:05:41 -04:00
parent b7f1a6384a
commit ad2d0f912e
4 changed files with 179 additions and 120 deletions
+3 -1
View File
@@ -13,7 +13,8 @@
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
*/
using System;
namespace Framework.Constants
{
@@ -365,6 +366,7 @@ namespace Framework.Constants
Other
}
[Flags]
public enum GroupAIFlags
{
None = 0, // No creature group behavior
+8 -11
View File
@@ -800,7 +800,7 @@ namespace Game.Chat
ulong lowguid = creature.GetSpawnId();
if (creature.GetFormation() != null)
{
handler.SendSysMessage("Selected creature is already member of group {0}", creature.GetFormation().GetId());
handler.SendSysMessage("Selected creature is already member of group {0}", creature.GetFormation().GetLeaderSpawnId());
return false;
}
@@ -808,21 +808,18 @@ namespace Game.Chat
return false;
Player chr = handler.GetSession().GetPlayer();
FormationInfo group_member = new();
group_member.follow_angle = (creature.GetAngle(chr) - chr.GetOrientation()) * 180 / MathFunctions.PI;
group_member.follow_dist = (float)Math.Sqrt(Math.Pow(chr.GetPositionX() - creature.GetPositionX(), 2) + Math.Pow(chr.GetPositionY() - creature.GetPositionY(), 2));
group_member.leaderGUID = leaderGUID;
group_member.groupAI = 0;
FormationMgr.CreatureGroupMap[lowguid] = group_member;
float followAngle = (creature.GetAngle(chr) - chr.GetOrientation()) * 180.0f / MathF.PI;
float followDist = MathF.Sqrt(MathF.Pow(chr.GetPositionX() - creature.GetPositionX(), 2f) + MathF.Pow(chr.GetPositionY() - creature.GetPositionY(), 2f));
uint groupAI = 0;
FormationMgr.AddFormationMember(lowguid, followAngle, followDist, leaderGUID, groupAI);
creature.SearchFormation();
PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.INS_CREATURE_FORMATION);
stmt.AddValue(0, leaderGUID);
stmt.AddValue(1, lowguid);
stmt.AddValue(2, group_member.follow_dist);
stmt.AddValue(3, group_member.follow_angle);
stmt.AddValue(4, group_member.groupAI);
stmt.AddValue(2, followAngle);
stmt.AddValue(3, followDist);
stmt.AddValue(4, groupAI);
DB.World.Execute(stmt);
+13 -12
View File
@@ -125,9 +125,9 @@ namespace Game.Entities
if (lowguid == 0)
return;
var frmdata = FormationMgr.CreatureGroupMap.LookupByKey(lowguid);
if (frmdata != null)
FormationMgr.AddCreatureToGroup(frmdata.leaderGUID, this);
var formationInfo = FormationMgr.GetFormationInfo(lowguid);
if (formationInfo != null)
FormationMgr.AddCreatureToGroup(formationInfo.LeaderSpawnId, this);
}
public bool IsFormationLeader()
@@ -784,17 +784,18 @@ namespace Game.Entities
void InitializeMovementAI()
{
if (m_formation == null)
GetMotionMaster().Initialize();
else if (m_formation.GetLeader() == this)
if (m_formation != null)
{
m_formation.FormationReset(false);
GetMotionMaster().Initialize();
if (m_formation.GetLeader() == this)
m_formation.FormationReset(false);
else if (m_formation.IsFormed())
{
GetMotionMaster().MoveIdle(); //wait the order of leader
return;
}
}
else if (m_formation.IsFormed())
GetMotionMaster().MoveIdle(); //wait the order of leader
else
GetMotionMaster().Initialize();
GetMotionMaster().Initialize();
}
public static Creature CreateCreature(uint entry, Map map, Position pos, uint vehId = 0)
+155 -96
View File
@@ -20,48 +20,60 @@ using Game.Maps;
using System;
using System.Collections.Generic;
using Framework.Constants;
using System.Linq;
namespace Game.Entities
{
public class FormationMgr
{
public static void AddCreatureToGroup(ulong leaderGuid, Creature member)
static Dictionary<ulong, FormationInfo> _creatureGroupMap = new();
public static void AddCreatureToGroup(ulong leaderSpawnId, Creature creature)
{
Map map = member.GetMap();
if (!map)
return;
Map map = creature.GetMap();
var creatureGroup = map.CreatureGroupHolder.LookupByKey(leaderGuid);
//Add member to an existing group
var creatureGroup = map.CreatureGroupHolder.LookupByKey(leaderSpawnId);
if (creatureGroup != null)
{
Log.outDebug(LogFilter.Unit, "Group found: {0}, inserting creature GUID: {1}, Group InstanceID {2}", leaderGuid, member.GetGUID().ToString(), member.GetInstanceId());
creatureGroup.AddMember(member);
//Add member to an existing group
Log.outDebug(LogFilter.Unit, "Group found: {0}, inserting creature GUID: {1}, Group InstanceID {2}", leaderSpawnId, creature.GetGUID().ToString(), creature.GetInstanceId());
// With dynamic spawn the creature may have just respawned
// we need to find previous instance of creature and delete it from the formation, as it'll be invalidated
var bounds = map.GetCreatureBySpawnIdStore().LookupByKey(creature.GetSpawnId());
foreach (var other in bounds)
{
if (other == creature)
continue;
if (creatureGroup.HasMember(other))
creatureGroup.RemoveMember(other);
}
creatureGroup.AddMember(creature);
}
//Create new group
else
{
Log.outDebug(LogFilter.Unit, "Group not found: {0}. Creating new group.", leaderGuid);
CreatureGroup group = new(leaderGuid);
map.CreatureGroupHolder[leaderGuid] = group;
group.AddMember(member);
//Create new group
Log.outDebug(LogFilter.Unit, "Group not found: {0}. Creating new group.", leaderSpawnId);
CreatureGroup group = new(leaderSpawnId);
map.CreatureGroupHolder[leaderSpawnId] = group;
group.AddMember(creature);
}
}
public static void RemoveCreatureFromGroup(CreatureGroup group, Creature member)
{
Log.outDebug(LogFilter.Unit, "Deleting member GUID: {0} from group {1}", group.GetId(), member.GetSpawnId());
Log.outDebug(LogFilter.Unit, "Deleting member GUID: {0} from group {1}", group.GetLeaderSpawnId(), member.GetSpawnId());
group.RemoveMember(member);
if (group.IsEmpty())
{
Map map = member.GetMap();
if (!map)
return;
Log.outDebug(LogFilter.Unit, "Deleting group with InstanceID {0}", member.GetInstanceId());
map.CreatureGroupHolder.Remove(group.GetId());
Cypher.Assert(map.CreatureGroupHolder.ContainsKey(group.GetLeaderSpawnId()), $"Not registered group {group.GetLeaderSpawnId()} in map {map.GetId()}");
map.CreatureGroupHolder.Remove(group.GetLeaderSpawnId());
}
}
@@ -69,11 +81,8 @@ namespace Game.Entities
{
uint oldMSTime = Time.GetMSTime();
CreatureGroupMap.Clear();
//Get group data
SQLResult result = DB.World.Query("SELECT leaderGUID, memberGUID, dist, angle, groupAI, point_1, point_2 FROM creature_formations ORDER BY leaderGUID");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 creatures in formations. DB table `creature_formations` is empty!");
@@ -81,110 +90,155 @@ namespace Game.Entities
}
uint count = 0;
FormationInfo group_member;
List<ulong> leaderSpawnIds = new();
do
{
//Load group member data
group_member = new FormationInfo();
group_member.leaderGUID = result.Read<ulong>(0);
ulong memberGUID = result.Read<ulong>(1);
group_member.groupAI = result.Read<uint>(4);
group_member.point_1 = result.Read<ushort>(5);
group_member.point_2 = result.Read<ushort>(6);
FormationInfo member = new();
member.LeaderSpawnId = result.Read<ulong>(0);
ulong memberSpawnId = result.Read<ulong>(1);
member.FollowDist = 0f;
member.FollowAngle = 0f;
//If creature is group leader we may skip loading of dist/angle
if (group_member.leaderGUID != memberGUID)
if (member.LeaderSpawnId != memberSpawnId)
{
group_member.follow_dist = result.Read<float>(2);
group_member.follow_angle = result.Read<float>(3) * MathFunctions.PI / 180;
}
else
{
group_member.follow_dist = 0;
group_member.follow_angle = 0;
member.FollowDist = result.Read<float>(2);
member.FollowAngle = result.Read<float>(3) * MathFunctions.PI / 180;
}
member.GroupAI = result.Read<uint>(4);
for (var i = 0; i < 2; ++i)
member.LeaderWaypointIDs[i] = result.Read<ushort>(5 + i);
// check data correctness
{
if (Global.ObjectMgr.GetCreatureData(group_member.leaderGUID) == null)
if (Global.ObjectMgr.GetCreatureData(member.LeaderSpawnId) == null)
{
Log.outError(LogFilter.Sql, "creature_formations table leader guid {0} incorrect (not exist)", group_member.leaderGUID);
Log.outError(LogFilter.Sql, $"creature_formations table leader guid {member.LeaderSpawnId} incorrect (not exist)");
continue;
}
if (Global.ObjectMgr.GetCreatureData(memberGUID) == null)
if (Global.ObjectMgr.GetCreatureData(memberSpawnId) == null)
{
Log.outError(LogFilter.Sql, "creature_formations table member guid {0} incorrect (not exist)", memberGUID);
Log.outError(LogFilter.Sql, $"creature_formations table member guid {memberSpawnId} incorrect (not exist)");
continue;
}
leaderSpawnIds.Add(member.LeaderSpawnId);
}
CreatureGroupMap[memberGUID] = group_member;
_creatureGroupMap.Add(memberSpawnId, member);
++count;
}
while (result.NextRow());
foreach (ulong leaderSpawnId in leaderSpawnIds)
{
if (!_creatureGroupMap.ContainsKey(leaderSpawnId))
{
Log.outError(LogFilter.Sql, $"creature_formation contains leader spawn {leaderSpawnId} which is not included on its formation, removing");
foreach (var itr in _creatureGroupMap.ToList())
{
if (itr.Value.LeaderSpawnId == leaderSpawnId)
_creatureGroupMap.Remove(itr.Key);
}
}
}
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} creatures in formations in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
public static Dictionary<ulong, FormationInfo> CreatureGroupMap = new();
public static FormationInfo GetFormationInfo(ulong spawnId)
{
return _creatureGroupMap.LookupByKey(spawnId);
}
public static void AddFormationMember(ulong spawnId, float followAng, float followDist, ulong leaderSpawnId, uint groupAI)
{
FormationInfo member = new();
member.LeaderSpawnId = leaderSpawnId;
member.FollowDist = followDist;
member.FollowAngle = followAng;
member.GroupAI = groupAI;
for (var i = 0; i < 2; ++i)
member.LeaderWaypointIDs[i] = 0;
_creatureGroupMap.Add(spawnId, member);
}
}
public class FormationInfo
{
public ulong leaderGUID;
public float follow_dist;
public float follow_angle;
public uint groupAI;
public ushort point_1;
public ushort point_2;
public ulong LeaderSpawnId;
public float FollowDist;
public float FollowAngle;
public uint GroupAI;
public uint[] LeaderWaypointIDs = new uint[2];
}
public class CreatureGroup
{
public CreatureGroup(ulong id)
Creature _leader;
Dictionary<Creature, FormationInfo> _members = new();
ulong _leaderSpawnId;
bool _formed;
bool _engaging;
public CreatureGroup(ulong leaderSpawnId)
{
m_groupID = id;
_leaderSpawnId = leaderSpawnId;
}
public void AddMember(Creature member)
{
Log.outDebug(LogFilter.Unit, "CreatureGroup.AddMember: Adding unit GUID: {0}.", member.GetGUID().ToString());
Log.outDebug(LogFilter.Unit, "CreatureGroup.AddMember: Adding {0}.", member.GetGUID().ToString());
//Check if it is a leader
if (member.GetSpawnId() == m_groupID)
if (member.GetSpawnId() == _leaderSpawnId)
{
Log.outDebug(LogFilter.Unit, "Unit GUID: {0} is formation leader. Adding group.", member.GetGUID().ToString());
m_leader = member;
Log.outDebug(LogFilter.Unit, "{0} is formation leader. Adding group.", member.GetGUID().ToString());
_leader = member;
}
m_members[member] = FormationMgr.CreatureGroupMap.LookupByKey(member.GetSpawnId());
// formation must be registered at this point
FormationInfo formationInfo = FormationMgr.GetFormationInfo(member.GetSpawnId());
_members.Add(member, formationInfo);
member.SetFormation(this);
}
public void RemoveMember(Creature member)
{
if (m_leader == member)
m_leader = null;
if (_leader == member)
_leader = null;
m_members.Remove(member);
_members.Remove(member);
member.SetFormation(null);
}
public void MemberEngagingTarget(Creature member, Unit target)
{
GroupAIFlags groupAI = (GroupAIFlags)FormationMgr.CreatureGroupMap[member.GetSpawnId()].groupAI;
// used to prevent recursive calls
if (_engaging)
return;
GroupAIFlags groupAI = (GroupAIFlags)FormationMgr.GetFormationInfo(member.GetSpawnId()).GroupAI;
if (groupAI == 0)
return;
if (member == m_leader)
if (member == _leader)
{
if (!groupAI.HasAnyFlag(GroupAIFlags.MembersAssistLeader))
if (!groupAI.HasFlag(GroupAIFlags.MembersAssistLeader))
return;
}
else if (!groupAI.HasAnyFlag(GroupAIFlags.LeaderAssistsMember))
else if (!groupAI.HasFlag(GroupAIFlags.LeaderAssistsMember))
return;
foreach (var pair in m_members)
_engaging = true;
foreach (var pair in _members)
{
Creature other = pair.Key;
@@ -195,16 +249,18 @@ namespace Game.Entities
if (!other.IsAlive())
continue;
if (((other != m_leader && groupAI.HasAnyFlag(GroupAIFlags.MembersAssistLeader)) || (other == m_leader && groupAI.HasAnyFlag(GroupAIFlags.LeaderAssistsMember))) && other.IsValidAttackTarget(target))
if (((other != _leader && groupAI.HasFlag(GroupAIFlags.MembersAssistLeader)) || (other == _leader && groupAI.HasFlag(GroupAIFlags.LeaderAssistsMember))) && other.IsValidAttackTarget(target))
other.EngageWithTarget(target);
}
_engaging = false;
}
public void FormationReset(bool dismiss)
{
foreach (var creature in m_members.Keys)
foreach (var creature in _members.Keys)
{
if (creature != m_leader && creature.IsAlive())
if (creature != _leader && creature.IsAlive())
{
if (dismiss)
creature.GetMotionMaster().Initialize();
@@ -213,37 +269,44 @@ namespace Game.Entities
Log.outDebug(LogFilter.Unit, "Set {0} movement for member GUID: {1}", dismiss ? "default" : "idle", creature.GetGUID().ToString());
}
}
m_Formed = !dismiss;
_formed = !dismiss;
}
public void LeaderMoveTo(Position destination, uint id = 0, WaypointMoveType moveType = 0, bool orientation = false)
{
//! To do: This should probably get its own movement generator or use WaypointMovementGenerator.
//! If the leader's path is known, member's path can be plotted as well using formation offsets.
if (!m_leader)
if (_leader == null)
return;
float x = destination.GetPositionX();
float y = destination.GetPositionY();
float z = destination.GetPositionZ();
float pathangle = (float)Math.Atan2(m_leader.GetPositionY() - y, m_leader.GetPositionX() - x);
Position pos = new(destination);
float pathangle = (float)Math.Atan2(_leader.GetPositionY() - pos.GetPositionY(), _leader.GetPositionX() - pos.GetPositionX());
foreach (var pair in m_members)
foreach (var pair in _members)
{
Creature member = pair.Key;
if (member == m_leader || !member.IsAlive() || member.GetVictim() || !pair.Value.groupAI.HasAnyFlag((uint)GroupAIFlags.IdleInFormation))
if (member == _leader || !member.IsAlive() || member.IsEngaged() || !pair.Value.GroupAI.HasAnyFlag((uint)GroupAIFlags.IdleInFormation))
continue;
if (pair.Value.point_1 != 0)
if (m_leader.GetCurrentWaypointInfo().nodeId == pair.Value.point_1 - 1 || m_leader.GetCurrentWaypointInfo().nodeId == pair.Value.point_2 - 1)
pair.Value.follow_angle = (float)Math.PI * 2 - pair.Value.follow_angle;
if (pair.Value.LeaderWaypointIDs[0] != 0)
{
for (var i = 0; i < 2; ++i)
{
if (_leader.GetCurrentWaypointInfo().nodeId == pair.Value.LeaderWaypointIDs[i])
{
pair.Value.FollowAngle = MathF.PI * 2f - pair.Value.FollowAngle;
break;
}
}
}
float angle = pair.Value.follow_angle;
float dist = pair.Value.follow_dist;
float angle = pair.Value.FollowAngle;
float dist = pair.Value.FollowDist;
float dx = x + (float)Math.Cos(angle + pathangle) * dist;
float dy = y + (float)Math.Sin(angle + pathangle) * dist;
float dz = z;
float dx = pos.GetPositionX() + MathF.Cos(angle + pathangle) * dist;
float dy = pos.GetPositionY() + MathF.Sin(angle + pathangle) * dist;
float dz = pos.GetPositionZ();
GridDefines.NormalizeMapCoord(ref dx);
GridDefines.NormalizeMapCoord(ref dy);
@@ -253,16 +316,16 @@ namespace Game.Entities
Position point = new(dx, dy, dz, destination.GetOrientation());
member.GetMotionMaster().MoveFormation(id, point, moveType, !member.IsWithinDist(m_leader, dist + 5.0f), orientation);
member.GetMotionMaster().MoveFormation(id, point, moveType, !member.IsWithinDist(_leader, dist + 5.0f), orientation);
member.SetHomePosition(dx, dy, dz, pathangle);
}
}
public bool CanLeaderStartMoving()
{
foreach (var itr in m_members)
foreach (var itr in _members)
{
if (itr.Key != m_leader && itr.Key.IsAlive())
if (itr.Key != _leader && itr.Key.IsAlive())
{
if (itr.Key.IsEngaged() || itr.Key.IsReturningHome())
return false;
@@ -272,16 +335,12 @@ namespace Game.Entities
return true;
}
public Creature GetLeader() { return m_leader; }
public ulong GetId() { return m_groupID; }
public bool IsEmpty() { return m_members.Empty(); }
public bool IsFormed() { return m_Formed; }
public bool IsLeader(Creature creature) { return m_leader == creature; }
Creature m_leader;
Dictionary<Creature, FormationInfo> m_members = new();
public Creature GetLeader() { return _leader; }
public ulong GetLeaderSpawnId() { return _leaderSpawnId; }
public bool IsEmpty() { return _members.Empty(); }
public bool IsFormed() { return _formed; }
public bool IsLeader(Creature creature) { return _leader == creature; }
ulong m_groupID;
bool m_Formed;
public bool HasMember(Creature member) { return _members.ContainsKey(member); }
}
}
}