Core/Spells: fix Spirit of Redemption

Port From (https://github.com/TrinityCore/TrinityCore/commit/0c56ec914f5f6b55251a7a8889b61ef93d56c924)
This commit is contained in:
hondacrx
2021-06-23 13:33:15 -04:00
parent 047121b31b
commit b7f1a6384a
-3
View File
@@ -1084,9 +1084,6 @@ namespace Game.Spells
{
if (target.IsTypeId(TypeId.Player))
{
// disable breath/etc timers
target.ToPlayer().StopMirrorTimers();
// set stand state (expected in this form)
if (!target.IsStandState())
target.SetStandState(UnitStandStateType.Stand);