Logo
Explore Help
Sign In
Inna/CypherCore
1
0
Fork 0
You've already forked CypherCore
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
a2a2eb35817064917468a05eebcb6bd9db3a5f1b
CypherCore/Source/Game/Entities/Unit
T
History
hondacrx 6ad0b6f159 Core/Unit: rename IsFocusing method
Port From (https://github.com/TrinityCore/TrinityCore/commit/be4ed9152c1a9c3dab9949eb36d867b763603f60)
2022-01-02 19:25:23 -05:00
..
CharmInfo.cs
More cleanups of custom classes in favor of .NET runtime types.
2021-11-15 18:04:57 -05:00
Comparer.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
Unit.Combat.cs
Core/Combat: Properly unset engagement flag on death.
2022-01-02 12:32:11 -05:00
Unit.cs
Entities/Unit: fix an unrelated check from doing nothing because somebody didn't understand how type-casting works
2022-01-02 12:36:51 -05:00
Unit.Fields.cs
Core/AI: Finally move the "is creature engaged" flag to be a property of the creature AI, where it honestly always belonged.
2022-01-01 17:05:29 -05:00
Unit.Movement.cs
Core/Spells: fixed root behaivior of creatures that are being rooted via movement template while getting a root aura removed
2022-01-02 12:40:12 -05:00
Unit.Pets.cs
Core/Unit: movement related corrections prior to getting Charmed
2021-12-27 17:10:23 -05:00
Unit.Spells.cs
Core/Unit: rename IsFocusing method
2022-01-02 19:25:23 -05:00
Powered by Gitea Version: 1.26.4 Page: 40ms Template: 1ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API