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CypherCore/Source/Game/Entities/Unit
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hondacrx 5cc8c0dadf Fix an overly strict check that was causing guardians to evade loop. Also make players properly enter combat when their pets are engaged by a creature.
Port From (https://github.com/TrinityCore/TrinityCore/commit/09027e5ccc9618e5fae45a354bcd01cd04ee0aa1)
2020-07-24 16:35:22 -04:00
..
CharmInfo.cs
Refactoring of BNetServer
2020-07-12 00:06:43 -04:00
Comparer.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
Unit.Combat.cs
Fix an overly strict check that was causing guardians to evade loop. Also make players properly enter combat when their pets are engaged by a creature.
2020-07-24 16:35:22 -04:00
Unit.cs
Core/Movement: Get zone/area IDs from vmap data in the liquid update
2020-07-23 18:22:46 -04:00
Unit.Fields.cs
Refactoring of BNetServer
2020-07-12 00:06:43 -04:00
Unit.Movement.cs
Core/Movement: Get zone/area IDs from vmap data in the liquid update
2020-07-23 18:22:46 -04:00
Unit.Pets.cs
Core/PacketIO: Convert all leftover packets to use packet classes
2020-07-14 23:00:31 -04:00
Unit.Spells.cs
Refactoring of BNetServer
2020-07-12 00:06:43 -04:00
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