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a7a955823dd767be2824fa3f72abd0326737fd93
CypherCore/Source/Game/Spells
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History
hondacrx a7a955823d Core/Spells: Handle summon effect on spell launch instead of hit
Port From (https://github.com/TrinityCore/TrinityCore/commit/0d8221d558fc81031bd8f66f4bb83629653f2809)
2023-09-13 21:04:09 -04:00
..
Auras
Core/Auras: Treat auras with more than 1 active stack as using stacks too (max stack could have been changed from 0 to something else using spell mods)
2023-09-13 20:46:56 -04:00
Skills
Update license headers for all files.
2023-01-18 17:25:32 -05:00
Spell.cs
Core/Misc: Turn ChrSpecialization into enum
2023-09-13 20:33:47 -04:00
SpellCastTargets.cs
Update license headers for all files.
2023-01-18 17:25:32 -05:00
SpellEffects.cs
Core/Spells: Handle summon effect on spell launch instead of hit
2023-09-13 21:04:09 -04:00
SpellHistory.cs
Core/Auras: Implement SPELL_AURA_IGNORE_SPELL_COOLDOWN
2023-09-02 15:18:41 -04:00
SpellInfo.cs
Core/Misc: Turn ChrSpecialization into enum
2023-09-13 20:33:47 -04:00
SpellManager.cs
Core/Auras: Default procs with PROC_FLAG_2_CAST_SUCCESSFUL to CAST spell phase
2023-09-13 18:34:23 -04:00
TraitManager.cs
Core/Misc: Turn ChrSpecialization into enum
2023-09-13 20:33:47 -04:00
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