Logo
Explore Help
Sign In
Inna/CypherCore
1
0
Fork 0
You've already forked CypherCore
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
b2b482a1fe8bf5d2a066152e9483a656fbbd30df
CypherCore/Source/Game/Entities/Unit
T
History
hondacrx 61b14b5da0 Core/Spells: all bleed effects should ignore armor
Port From (https://github.com/TrinityCore/TrinityCore/commit/3ea88f814a6be7487ef8a3d5c6237981d20f5063)
2021-09-24 10:19:33 -04:00
..
CharmInfo.cs
More Cleanups
2021-06-08 12:56:09 -04:00
Comparer.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
Unit.Combat.cs
Core/Achievements: Update CriteriaType enum
2021-09-09 14:49:19 -04:00
Unit.cs
Core/Spells: all bleed effects should ignore armor
2021-09-24 10:19:33 -04:00
Unit.Fields.cs
Core/Spells: rework part 5: GameObject casting
2021-08-29 18:27:08 -04:00
Unit.Movement.cs
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good.
2021-09-23 22:46:22 -04:00
Unit.Pets.cs
Core/Spells: Cleanup spell effects
2021-09-08 17:40:50 -04:00
Unit.Spells.cs
Core/Achievements: Update CriteriaType enum
2021-09-09 14:49:19 -04:00
Powered by Gitea Version: 1.26.4 Page: 50ms Template: 1ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API