Logo
Explore Help
Sign In
Inna/CypherCore
1
0
Fork 0
You've already forked CypherCore
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
bd3768c4ef14bc12bdc14a1dc08bcb1ded3e2e2f
CypherCore/Source/Game/Entities/Creature
T
History
hondacrx 4584543d45 some more cleanup
Port From (https://github.com/TrinityCore/TrinityCore/commit/f29644efd5cf430c321ad68122c385b4535069da)
2021-12-23 20:03:50 -05:00
..
Creature.cs
some more cleanup
2021-12-23 20:03:50 -05:00
Creature.Fields.cs
Core/AI: Add some checks to catch if the AI changes mid-update for players.
2021-11-15 23:22:08 -05:00
CreatureData.cs
Core/Movement: Allow using run when moving randomly
2021-11-29 14:21:33 -05:00
CreatureGroups.cs
Core/Movement: MotionMaster reimplementation
2021-09-29 18:24:37 -04:00
Gossip.cs
More cleanups of custom classes in favor of .NET runtime types.
2021-11-15 18:04:57 -05:00
Trainer.cs
Core/Conditions: Added CONDITION_SOURCE_TYPE_TRAINER_SPELL
2021-12-07 16:49:45 -05:00
Powered by Gitea Version: 1.26.4 Page: 20ms Template: 1ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API