Logo
Explore Help
Sign In
Inna/CypherCore
1
0
Fork 0
You've already forked CypherCore
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
be2a51486ea3f7f2d09543cf02aa804a5452b9c2
CypherCore/Source/Game/Entities/Creature
T
History
hondacrx 72fa0cd450 Core/Creature: Clear creature focus after an evade
Port From (https://github.com/TrinityCore/TrinityCore/commit/a7cf209428fae5b025a0dcdc6b00bcef12175ed6)
2022-01-05 23:55:47 -05:00
..
Creature.cs
Core/Creature: Clear creature focus after an evade
2022-01-05 23:55:47 -05:00
Creature.Fields.cs
Core/Creature: Fix an issue that sometimes prevented spellcast focus targets from being reacquired.
2022-01-04 17:55:02 -05:00
CreatureData.cs
Core/Movement: Allow using run when moving randomly
2021-11-29 14:21:33 -05:00
CreatureGroups.cs
Core/Movement: MotionMaster reimplementation
2021-09-29 18:24:37 -04:00
Gossip.cs
Core/Quest: fix icon in gossip window for repeatable, non-autocomplete quests.
2021-12-27 15:37:55 -05:00
Trainer.cs
Core/Conditions: Added CONDITION_SOURCE_TYPE_TRAINER_SPELL
2021-12-07 16:49:45 -05:00
Powered by Gitea Version: 1.26.4 Page: 22ms Template: 1ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API