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bfdbcd7cbef3950fc01191fe391917a0de3b500e
CypherCore/Source/Game/Loot
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hondacrx bfdbcd7cbe Core/Loot: Store references to Loot objects directly in players loot view map instead of guids of world objects holding that loot
Port From (https://github.com/TrinityCore/TrinityCore/commit/f19f32f2a49cf0eb235f1aa12106322bf9db2a15)
2022-09-18 15:40:17 -04:00
..
Loot.cs
Core/Loot: Store references to Loot objects directly in players loot view map instead of guids of world objects holding that loot
2022-09-18 15:40:17 -04:00
LootItemStorage.cs
Core/Loot: Allocate Loot separately from objects
2022-09-02 14:14:04 -04:00
LootManager.cs
Core/Loot: Set loot guid and type in Loot constructor
2022-09-11 14:57:51 -04:00
LootStorage.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
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