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c08ca2d0cdbd0bd18c295d1dc6ae1408a57d17d8
CypherCore/Source/Game/AI/CoreAI
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hondacrx ec83cf5a6d Fixed pets repositioning themselves after every cast
Port From (https://github.com/TrinityCore/TrinityCore/commit/e42aae18952d198680f4215d16175d274d4be179)
2022-01-05 17:42:54 -05:00
..
AreaTriggerAI.cs
Core: SOme code cleanup, more to follow.
2021-03-20 22:48:48 -04:00
CombatAI.cs
Core/AI: Clean up charm AI handling.
2021-10-31 13:55:26 -04:00
CreatureAI.cs
Misc fixes, and added GetDebugInfo() which was missed.
2022-01-05 13:11:32 -05:00
GameObjectAI.cs
gameobject summoner
2021-12-07 20:42:47 -05:00
GuardAI.cs
Core/AI: Finally move the "is creature engaged" flag to be a property of the creature AI, where it honestly always belonged.
2022-01-01 17:05:29 -05:00
PassiveAI.cs
Core/AI: Finally move the "is creature engaged" flag to be a property of the creature AI, where it honestly always belonged.
2022-01-01 17:05:29 -05:00
PetAI.cs
Fixed pets repositioning themselves after every cast
2022-01-05 17:42:54 -05:00
TotemAI.cs
Core/AI: Finally move the "is creature engaged" flag to be a property of the creature AI, where it honestly always belonged.
2022-01-01 17:05:29 -05:00
UnitAI.cs
Misc fixes, and added GetDebugInfo() which was missed.
2022-01-05 13:11:32 -05:00
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