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CypherCore/Source/Game/AI/CoreAI
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hondacrx 8126e7c6e1 Game/AI: Implement new targettype SMART_TARGET_CLOSEST_UNSPAWNED_GAMEOBJECT
Port From (https://github.com/TrinityCore/TrinityCore/commit/db825c3221de16cdb757711781318d76b414213f)
2022-02-18 13:35:32 -05:00
..
AreaTriggerAI.cs
Core: SOme code cleanup, more to follow.
2021-03-20 22:48:48 -04:00
CombatAI.cs
Misc updates/fixes
2022-01-27 12:36:56 -05:00
CreatureAI.cs
Game/AI: Implement new targettype SMART_TARGET_CLOSEST_UNSPAWNED_GAMEOBJECT
2022-02-18 13:35:32 -05:00
GameObjectAI.cs
Misc updates/fixes
2022-01-27 12:36:56 -05:00
GuardAI.cs
Misc updates/fixes
2022-01-27 12:36:56 -05:00
PassiveAI.cs
Misc updates/fixes
2022-01-27 12:36:56 -05:00
PetAI.cs
Misc updates/fixes
2022-01-27 12:36:56 -05:00
TotemAI.cs
Misc updates/fixes
2022-01-27 12:36:56 -05:00
UnitAI.cs
Core/AI: Make critters flee as soon as engaged in combat and make them evade after they stop running in fear
2022-01-07 12:44:09 -05:00
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